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Showing 274 results
This activity from the CS4FN team at QMUL is a metaphorical introduction to Human-Computer Interaction (HCI), graphical user interfaces (GUIs) and the difficulties of working at the command line.
The whole-class activity uses a game called spit-not-so. The winner of the game is the first to choose, from a...
An excellent activity from CS4FN to train students’ eyes to spot errors in code. This would form a useful starter activity.
A CS Unplugged series resource aimed at younger students but also works well with A level students. The document contains student activities covering constructing Steiner trees, greedy algorithms and solving traversal problems.
This resource by Pedagogics explores subtle adjustments to teacher's language in order to be less emotive, more objective-led and promote progress.
This guide, for more advanced users of LINUX, shows how BASH scripts can be used for operations on strings and for arithmetical operations. The syntax for BASH is clearly explained.
A useful handbook for setting up a student-led STEM club, with exemplars from three schools.
It is increasingly recognised that giving students opportunities to act as ambassadors and mentors for STEM subjects outside of school can be of great benefit to the individual, their institution, and to the broader...
In this video from Osiris Educational Bill Rodgers discusses his...
Students who refuse to follow instructions are among the most...
This document is a Computing at School community resource that covers the laws of Boolean algebra. It consists of a student worksheet and answer sheet. It is very suitable as a revision resource.
This document from the Department of Education looks at how Saint Benedict Academy supports pupils who persistently misbehave in their turnaround centre and deal with poor behaviour consistently. The resource explores the school's turnaround centre and it's 'C' system, as part of the managing behaviour and bullying...
This activity follows on from a previous graphics surface project. Previously a single graphics surface was created - this Python program uses multiple surfaces to build more complex graphics and to create effective animations.
Students are encouraged to experiment with the behaviour of the program, and to...
Using a set of simple ‘swap puzzles’, this CS4FN activity helps students to learn, fundamentally, what an algorithm is and how they can be made more efficient. Students are encouraged to create algorithms for solving the puzzles which can be used by future players to win, with no understanding of the game, in as...
To play a simple game called Hexapawn, an ‘artificially intelligent’ computer is created made entirely from sweets. The game is like a mini version of chess; the rules are explained fully, and a playing board drawn. The ‘machine’ then ‘learns’ how to improve its playing of the game by trial and error and by ‘...
This resource contains two sets of triominoes, based around the theme of internet security. A simple set with only 4 cards, where three definitions and their key words need to be matched. The set also has two extra definitions and key words to act as distractors from the actual answers, an extension might be to get...
This document from the Department of Education looks at how St Gregory's Catholic School Science College educates pupils and parents about cyberbullying through newsletters, their 'Parent Zone' and curriculum. The resource explores the school's resources for parents, mobile phone and behaviour polices as part of...