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This APU report for teachers gives information about what was assessed in the APU monitoring of students’ performance aged 11 (a short-hand for children between the ages of 10 years 9 months and 11 years 8 months). After a brief summary of the background to the APU...

This APU report for teachers describes the aspect of the science surveys where the science project broke new ground. The reason for including practical tasks was the emphasis placed on practical work in science, requiring a range of skills.

It was considered that science performance could not be adequately...

This APU report for teachers focuses on students’ planning of investigations. Although considered important in several respects, Rep...

Produced by ARKive, this series of activities teaches students about endangered species through the creation of an interactive museum. Children learn about endangered species through the ARKive School Museum presentation and then choose an endangered species to research. They then produce an exhibit by creatively...

The ASE Lab Books were published in the early 1970s for the Association for Science Education by John Murray. Each title in the series covered one or two topics and brought together the best of the teaching notes and experimental ideas from members of the association...

Active Teaching and Learning Approaches in Science (ATLAS) was a curriculum development project organised by the Centre for Science Education at Sheffield Hallam University. The resource for Key Stage Two was created to help teachers in primary schools with the teaching...

A collection of resources, from the SYCD Primary CD, exploring 'How Science Works' in everyday life and developing scientific vocabulary and understanding. The major resources are: *Reporting science - a unit which provides an opportunity for pupils to develop their writing, speaking and listening skills through...

In this activity, part of a group of Python inspired resources,  students will learn how to write a Python program telling people all about you.

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This edition of the Computing at School (CAS) newsletter covers a range of topics including:

*Unplugged computing magic tricks

*Programming using Alice, Scratch and GameMaker

*Making games with Kodu

*Object oriented programming in Java with Greenfoot

This short activity for primary school computing uses art to introduce the concept of abstraction. During a ‘guess what’ game the children are asked to represent a word on a card using drawing or modelling – in doing so they unconsciously concentrate on just the most important aspects of the idea they are...

Part of the Educational research in STEM subjects collection, this is a collection of academic research looking at pedagogy in STEM subjects. 

 

Students often find it difficult to understand the related concepts of acceleration and speed. Making use of the BBC micro:bit on-board accelerometer, this playful activity allows students to get an intuitive understanding through hands-on activity.

The simple game requires that students maintain...

This collection contains ten resources each containing an engaging activity for mathematics students. Mathematical topics covered include fractions, algebra, area and perimeter, problem solving, factorising quadratics, times tables and brackets.

This set of Cre8ate maths activities asks pupils to explore the ways in which their classroom and school can be made wheelchair accessible. If all the activities are attempted, the topic will be an extended one. Mathematical connections involve making sense of plans and diagrams through interpreting scale diagrams...

This series from the mid-2000s closely matched the QCA scheme of work for Science and the series followed a one-book-per-year approach with a...

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