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Showing 3886 results
Two games, published by BEAM, to help lower Key Stage Two (Year 3-4) students to develop their counting and sorting skills.
*Big numbers - a game for two players requiring students to use the results of rolling four dice to write down a four digit number and then read out the number written.
*Writing...
Published by BEAM, this collection provides a selection of resources for teachers of primary mathematics. Included are a number of challenging problems and puzzles, open-ended investigations, cross-curricular activities and resources to practise and consolidate students' mathematical understanding of counting,...
In this set of activities, students learn about the causes and potential impacts of sea-level rise while developing core scientific skills.
The Young Scientist Investigates Course Book 1 comprises 12 units of work, grouped under three concept headings: living things; structures, forces and energy; and change. Each unit is a series of double-page spreads relating to the topic. For instance the unit on fruit...
The Young Scientist Investigates Course Book 2 comprises 12 units of work, grouped under three concept headings: living things; structures, forces and energy; and change. Each unit is a series of double-page spreads relating to the topic. For instance the unit on...
These vocabulary cards allow you to introduce a range of Covid-19 terminology in a fun and engaging way. This charades based activity encourages pupils to act out or verbally explain scientific words from doctors and hospitals, to vulnerable and zoonotic. This activity provides a...
From the Nuffield Foundation, this resource allows children to practise their cutting, folding and sticking skills. It contains a printable pdf file of a flattened cube with plan and elevation views of a cardboard cow. Children cut and stick this to produce a three-dimensional, stand-up model of a cow.
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This resource pack contains twelve 'hands on’ activities linked to different aspects of the science of materials and states of matter. Aimed at learners of all ages, they would be particularly suitable for use at primary level to demonstrate key ideas and concepts and to spark an interest in chemistry. Containing...
Produced in 1987, this document written by the Department for Education and Science and HM Inspectorate was intended to stimulate a professional debate and to contribute to reaching national agreement about the objectives and content of the school craft, design and technology curriculum of the time.
[b]...
This resource, published in 1980 looks at how craft, design and technology was being taught in schools and, using case studies as examples, examined what made for successful practice. The roles of teachers, heads of department, technicians and local authorities are examined, highlighting how these roles were...
This report, published in 1980 by the Association of Advisers in Design and Technical Studies, describes and justifies the area of the curriculum then known as craft, design and technology. It states the importance of the skills that it teaches - allowing individuals to interact rationally and positively with the...
This activity involves perspective, modelling, light and shadow. Close up photographs of the Moon’s surface show all sorts of interesting features. Craters are amongst the most interesting, especially when the Sun’s light grazes low across the lunar landscape. The aim of the exercise is to recreate a realistic...
This unplugged computing activity from the Barefoot Computing project teaches basic algorithms . An algorithm is a precise sequence of instructions or a set of rules for performing a specific task. By teaching this short, unplugged activity...