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Showing 3886 results
This cartoon helps pupils explore issues around climate change; what causes it and how it affects peoples' lives around the world.
Concept Cartoons are quick, simple and effective. They are designed to intrigue, provoke discussion and stimulate thinking. Concept Cartoons make concepts problematic and provide...
A collection of resources linked to climate change themes suitable for primary aged pupils. Themes include but are not limited to, environmental change, melting ice and glaciers, the greenhouse effect, fossil fuels, green power and sustainability.
This resource from The Economist Educational Foundation engages students with big questions about climate change and human intervention. The sessions explore the viability of our attempts to keep temperatures down and supports students to discuss the obstacles to success and question where...
Botanic Gardens Conservation International (BGCI) resources look at the effects of climate change.This activity encourages students to make observations, record data and be aware of the links between weather and trees. Students work with their peers to collect data using drawings or photographs. They also make...
'Closing the gap: test and learn' is the first programme in the world to trial multiple interventions simultaneously using a wholly collaborative approach across a large number of schools.
In this programme, over 200 teaching schools alliances worked together to carry out 11 large-scale, randomised...
Science in a Topic students’ book Clothes and Costume includes activities relating to the properties of different materials, how they can be tested and how they can be changed. Students work with a range of materials, including fabrics, leather and minerals and metals used in making jewellery. Instructions for...
This collection of resources provides material to support the development of behaviour for learning strategies.
This resource from HMSO is the Report of the Committee of Inquiry into the Teaching of Mathematics in Schools under the Chairmanship of Dr W. H. Cockcroft.
The foreword states "Few subjects in the school curriculum...
This activity comes as a presentation, aimed at using a strange - shaped seed to probe the children's thinking, reasoning and scientific talk skills. Asking questions such as: ‘What is it?’, ‘Where does it come from?’ and ‘What are its characteristics?’ it provides an opportunity to get the children thinking and...
This set of six activities introduces pupils to the history of computing and in particular, how computers were used as code-cracking devices in World War II. Through these activities pupils will have the opportunity to learn about Alan Turing and become code-crackers before finally creating their own movie about...
This Royal Academy of Engineering resource teaches students coding through a series of physical computing and practical activities that explore the essential role engineers have in supporting the emergency services and search and rescue missions.
Combining plugged activities, using a Crumble Controller, and...
The aim of this resource is to give students the opportunity to investigate the impact of science, technology, engineering and mathematics on code breaking and security using the Cold War and espionage as a hook. Students make their own code wheel based on the Caesar cipher and explore the maths behind codebreaking...
This collection includes resources for primary schoolchildren of all ages learning early computer programming. Using the Blockly drag-and-drop visual language, children program the movement of grocery vans around maps. The resources should be used with the ...
Following on from the Key Stage 1 and Key Stage 2 Blockly activities using Rapid Router, this teacher guide introduces Python textual programming. The difficulty of the algorithm challenges and the coding required is raised to new levels, but adequate support is provided in the guides. This resource makes use of...
This collection comprises of Code for life Rapid Router with Python and Code for life Rapid Router with Blockly resources. They are aimed at both primary schoolchildren of all ages learning early computer programming as well as secondary school...