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A cross-curricular programming activity, using loops in Scratch to draw patterns. Learners first design an algorithm to draw a simple 2D shape, and then use the 'repeat' block to generate artwork. It is advised that children have some prior experience of programming in Scratch. Experimentation and debugging is...

Cryptographic techniques enable information to be shared with other people, yet still maintain a surprisingly high level of privacy. This activity illustrates a situation where information is shared, and yet none of it is revealed: a group of students will calculate their average age without anyone having to reveal...

This unplugged computing activity from the Barefoot Computing project teaches basic algorithms through thinking about classroom rules. Using the idea of 'fair sharing', it covers sequences and basic do-while loops, and asks children to perform basic debugging. Suitable for children in early primary settings, it...

This resource pack introduces the concepts of shelter and shelter deprivation around the world to students in Key Stage Two. It highlights the challenges people face in their daily lives when their homes do not provide adequate shelter. It linked to the curriculum areas of design and technology, geography and PSHE...

The science in a Topic students’ book Ships provides a range of activities that enable children to develop ideas about floating, balance and stability. There are models to make and test which lead to ideas about the centre of gravity of stable and unstable objects. Ways of propelling and steering ships and the use...

These cre8ate maths materials have been designed to support the teaching of mathematics at Key Stage Three, but can be used at Key Stage Two and Key Stage Four, in the context of a beauty salon.

In this activity SEND pupils will develop their skills of abstraction and learn to select only the important information. Pupils will identify the ingredients they need to make a cake and create a shopping list. This activity can also be adapted using the PowerPoint to develop an understanding of algorithms and can...

Alkaseltzer rockets
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One of the units from the Nuffield Primary Solutions in Design and Technology. Students work in groups to design and make a statue of a creature to welcome visitors to the classroom during the day.

This task asks students to work in groups to design and make a statue of a creature that will welcome visitors...

These resources from Shropshire Centre for Mathematics Education were developed from 1990 to enhance students' mathematical experience at Key Stage One and Key Stage Two. They look at strategies which can be implemented to encourage students to use and apply their mathematical knowledge in a manner which suits...

This report is the outcome of a project initiated by the Royal Society in August 2010. The project was prompted by a high degree of concern about aspects of the provision of education in Computing in UK schools. The project was guided by an Advisory Group that brought together individuals and representatives with a...

After watching Tamilore’s Story, a video about a child...

Siemens have created a number of high-quality engaging online interactive games and activities for pupils of all ages covering many aspects of the STEM curriculum.  Topics range from cybersecurity to carbon emissions; programming to dressing a site worker in appropriate personal protective clothing. Many of the...

This resource, from the Royal Institution, provides students with the opportunity to explore patterns in mathematics. The activity begins by considering observed patterns in number sequences and progresses to the concept of fractals, which is introduced to students through playing 'the chaos game'. Students...

This collection contains a selection of activity ideas, worksheets and assessment sheets linked to the new primary curriculum. The topics covered are: seasonal changes, animal reproduction, sound, electricity, materials, rocks and Evolution.

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