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The Pit stop activities from Cre8ate maths are designed to motivate students to investigate the performance of model solar cars through a series of racing challenges. To do this activity you will need a set of model solar racing cars which are often shared between design technology and science departments. Students...

This investigation from Cre8ate maths involves students in finding the best size screen for a television. If you have a large flat screen and view a standard analogue or digital picture the individual pixels are visible if you are sitting too close to the screen. Working in small groups of 3 or 4, students measure...

This resource, aimed at primary learners, links mathematics, art and science. Children explore how how the number of pixels affects an image and how images from space have become clearer as technology has advanced. They then...

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This Barefoot Computing activity challenges lower-primary children to debug simple Scratch programs that assemble pizzas on-screen. A simple four-step process for systematic debugging is demonstrated.

Using logical...

This set of five lessons introduces pupils to data modelling using spreadsheets through the theme of a class pizza party. Pupils will develop their computational thinking skills of abstraction, decomposition, algorithms and evaluation and combine different types of software to present their work. These sessions...

This whole class game allows children to practise reading three digit numbers and recognizing 'place value'. The game follows the familiar "I have... Who has?" around the class format where children read a statement about their number and ask a ‘who has’ question....

Six instant maths ideas covering the titles given to each column, the importance of place value in expressing values and the problems that can occur when numbers are written incorrectly. Ideas include finding how many numbers can be made using certain digits, what the value of a particular digit represents in a...

Published by BEAM, these two activities can be used to develop students' understanding of ordering and place value using numbers up to 200.

*Jigsaw uses numbers from 101 to 200. Students have to cut out the pieces then arrange them into a ten by ten grid.

*What's in a date? - students have to organise...

In this activity, published by BEAM, students have to solve mathematical clues to discover a hidden four-digit number. Each place value has a different clue which requires students to solve a problem using a variety of operations including squaring numbers, adding and subtracting decimals and using BODMAS correctly...

Published by BEAM, these games provide opportunities for students to apply their knowledge of place value, number recognition and ordering.

*Nearest to 30 - students use dice to generate digits which can then be multiplied by either five or ten to try to reach a set target.

*Nearest to 500 - students...

Published by BEAM, these games provide opportunities for students to apply their knowledge of place value, number recognition and ordering. *Aim for 500 - in this game both players roll the dice and use the numbers to make two three-digit numbers, then add them up. Whoever gets a total closest to 1500 wins the game...

This SMILE resource contains three packs of games, investigations, worksheets and practical activities supporting the teaching and learning of place value and the number system, from identifying simple numbers to working with different number bases.

Place value and the number system pack one...

Published by BEAM, this collection provides a selection of resources for teachers of primary and lower secondary mathematics. Included are a number of challenging problems and puzzles, open-ended investigations, cross-curricular activities, and resources to practise and consolidate students' mathematical...

This selection of spreadsheets, designed by the Primary National Strategies to aid teaching and learning, tackles place value, rounding, estimation, fractions, percentages and decimals, in a variety of ways.

Place value dots shows the visual representation of a chosen number up to 999, in...

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