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Showing 3893 results
The simple pinball machine in this activity is made from a cardboard box, with ice lolly sticks as the flippers. It provides a great opportunity to explore the science of forces and motion. Game on!
Learning outcomes:
- Investigate simple mechanisms and Newton’s Laws of Motion
- Use...
This resource by The Centre for Industry Education Collaboration (CIEC) puts curriculum science into real-world contexts and provides a cross-curricular approach to salt.
Children undertake a range of hands-on investigations that look at the use of salt. This includes the use of salt to treat icy roads and...
In this activity students make a pinhole camera and use it to take a photograph which is then developed using 'kitchen' chemicals to make a developing solution.
Resources required:
* Card to make pinhole camera, 'kitchen' chemicals to make the developing solution and bought...
This resource looks at how engineers collect natural gas from the seabed below the North Sea and transport it back to shore. Children are asked to investigate the best shape for the pipelines by creating a model pipeline and making observations on how they work.
This Pirate themed game provides many opportunities for children to use their times tables knowledge. It includes three versions of the game which use different multiplication facts so can be used with children at different stages of learning. The arrangement of the numbers on all of the game boards has been...
The Pit stop activities from Cre8ate maths are designed to motivate students to investigate the performance of model solar cars through a series of racing challenges. To do this activity you will need a set of model solar racing cars which are often shared between design technology and science departments. Students...
This investigation from Cre8ate maths involves students in finding the best size screen for a television. If you have a large flat screen and view a standard analogue or digital picture the individual pixels are visible if you are sitting too close to the screen. Working in small groups of 3 or 4, students measure...
This resource, aimed at primary learners, links mathematics, art and science. Children explore how how the number of pixels affects an image and how images from space have become clearer as technology has advanced. They then...
This Barefoot Computing activity challenges lower-primary children to debug simple Scratch programs that assemble pizzas on-screen. A simple four-step process for systematic debugging is demonstrated.
Using logical...
This set of five lessons introduces pupils to data modelling using spreadsheets through the theme of a class pizza party. Pupils will develop their computational thinking skills of abstraction, decomposition, algorithms and evaluation and combine different types of software to present their work. These sessions...
This whole class game allows children to practise reading three digit numbers and recognizing 'place value'. The game follows the familiar "I have... Who has?" around the class format where children read a statement about their number and ask a ‘who has’ question....
Six instant maths ideas covering the titles given to each column, the importance of place value in expressing values and the problems that can occur when numbers are written incorrectly. Ideas include finding how many numbers can be made using certain digits, what the value of a particular digit represents in a...
Published by BEAM, these two activities can be used to develop students' understanding of ordering and place value using numbers up to 200.
*Jigsaw uses numbers from 101 to 200. Students have to cut out the pieces then arrange them into a ten by ten grid.
*What's in a date? - students have to organise...
In this activity, published by BEAM, students have to solve mathematical clues to discover a hidden four-digit number. Each place value has a different clue which requires students to solve a problem using a variety of operations including squaring numbers, adding and subtracting decimals and using BODMAS correctly...