Filters

Clear all
Find a publisher

Showing 3886 results

Show
results per page

Combine Makey Makey and Scratch in this storybook programming activity. These resources show pupils how to make a simple four-page story book, with buttons to press for sounds, coded through Scratch.

This book was written by the Nuffield Junior Science project team to explain how mammals kept in the classroom can be used for the purpose of teaching young children.

Some scientific background information is included, but this, as well as details of caring for the animals, is provided for reference in...

From the National Strategies, these documents give advice and guidance on delivering a successful science, technology, engineering and mathematics (STEM) curriculum enrichment and enhancement programme. The documents look at planning, implementing and monitoring an enrichment programme as well as how to make sure...

These resources, from the SYCD Primary CD, provide guidance for teachers who are supporting year 6 pupils in the transition from primary to secondary school. There is also help with finding ways to involve parents in their childrens' science education. The major resources are: *Passport - a template for a...

In this video from Osiris Educational Bill Rodgers discusses his...

This SMILE resource contains two packs of games, investigations, worksheets and practical activities supporting the teaching and learning of mappings, from simple arrow diagrams to working with composite functions.

...

Computers are usually programmed using a “language,” which is a limited vocabulary of instructions that can be obeyed. This activity gives students some experience with this aspect of programming. The resource begins with a demonstration of the marching order activity followed by the activity itself, together with...

In this activity from the Institution of Engineering and Technology, pupils make a model of a sail boat from craft sticks. They will then test their model to see if it floats.

This activity could be used to teach about making models and assembly techniques and introduce the history of marine engineering in...

Mark Richards is a scientist and a DJ (DJ Kemist). He was born in Nottingham in 1970 to parents who had emigrated from Jamaica and remembers successfully 'battling with the boffins' at his comprehensive school, often coming top in chemistry.

Following a degree in chemistry, he has worked (getting a PhD along...

This collection of activities provides a series of lessons linked to computing using the context of Mars exploration. Children learn about algorithms, debugging, flow charts, repeat loops, decision trees, and how images and data are relayed. They find out about search engines, the reliability of information found...

The Mars Diary resources are a comprehensive series aimed at helping KS2 students find out more about the planet Mars, as well as the challenges and opportunities that will be involved in exploring our Solar System. There are six chapters...

‘Design a city that has everything you'll need for a happy, productive and safe life on Mars.’

In this chapter students work out they could overcome Martian conditions to create a sustainable habitat, including

  • mapping what is required by a community,
  • designing buildings/domes that...

‘Work with your rover to collect scientific samples then head to the lab. It's time to experiment!’

In this chapter students think about the challenges of running experiments on Mars using a robotic rover, including

  • programming the rover to navigate,
  • decrypting coded messages,
  • ...

Pages