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Showing 435 results
The dice uses sparkles and a code to make them flash randomly. What is the probability of the same numbers being picked and does that mean it is truly random? It is also relevant here to think about nets and dice shape.
The Cre8ate maths project has provided a set of materials to support the teaching of mathematics in the context of digital design. The resources include Designing Logos, Maths in Art, Programming and Working with Photos, which will involve students in a variety of activities, allowing them to apply their...
Suitable for students of computing and digital media in secondary school, this in-depth reference resource covers many aspects of image data storage and compression.
A brief introduction includes how images are perceived by the human eye and how they are captured and stored by digital devices. Also:
...This is one of a series of resources from the Institution of Engineering and Technology designed to allow pupils to develop their knowledge and skills in computing, art and design.
In this resource pupils will explore the work of the famous Dutch artist, Piet Mondrian, who created abstract art using very...
This is one of a series of resources from the Institution of Engineering and Technology designed to allow pupils to develop their knowledge and skills in computing, art and design.
In this activity pupils will use digital cameras to capture images, thinking about lighting and the position of their camera....
This collection of lesson activity and enrichment day resources links computing to other curriculum areas in creative ways. Unplugged as well as on-screen activities are provided, featuring contributions from various organisations. Some activities require additional paid resources whilst most make use of free...
This Barefoot Computing animation project for primary school computing teaches the concept of sequencing within programs. Children use costumes and a range of commands in Scratch to produce purposeful multimedia. They are encouraged to debug and improve the program, and...
This activity provides a mathematical problem that is solved in a simple way. It relates to the way algorithms are used in search engines and links to problem solving in maths. The context is that of Santa trying to find his socks in one of 1024 boxes, which a clever elf solves for him. Children can then go on to...
This Pedagogics resource displays a quote from Dr Haim Ginott entitled "I have come to a frightening conclusion".
A class set of 15 different e-safety scenarios for students to act out in. This could be used in a PSHE or computing lesson to reinforce ways to keep safe online.
Katrina Morris is the author of this resource.
ENTHUSE Partnership funding enables groups of four to eight schools and colleges to work together, with support from STEM Learning on a two-year intensive programme to raise aspiration and achievement in STEM subjects. Each Partnership can access up to £20,000 worth of support, including face-to-face CPD, in-school...
A short starter activity for students of all ages. It would make a good introduction to lessons on robotics or artificial intelligence and could spark a discussion on how neural networks might be used to create human-like behaviour. Equally, when discussing HCI design, it might move the debate beyond keyboard and...
This summary was produced by the Department for Education in 2012 to support schools with their behaviour policy. This document summarises the legal powers and duties that govern behaviour and attendance in school at the time of writing, and explains how they apply to teachers, governing bodies, pupils and parents...
In this video from Osiris Educational Bill Rodgers discusses the essential skills that enable teachers to be a confident classroom leader with...