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Showing 435 results
This resource for VEX IQ Modkit helps students to understand the basic principles of using blocks of code to create a programme. The Modkit blocks have been reproduced so that they can be printed and used by students for discussion and when planning their code. This resource contains a classroom presentation...
These VEX VR activities offer challenge cards for students to use with the free VEX VR software. Each activity links to specific playgrounds and has three levels of challenge to explore, including helpful hints. Allow students to apply their knowledge of coding and programming, through these challenge-based...
This activity away from the computer is from the Barefoot Computing project. It is intended to provide a theoretical understanding of why and how variables are used in computer programming, using the example of score-keeping in a classroom quiz. Involving several volunteers from the group, the activity uses...
This paired-programming activity from the Barefoot Computing project focusses on sequences in algorithms and programs.
Children create an animation of a Viking raid – ideally they will have previously studied Vikings...
Astronauts, and especially spacecraft commanders, must take in a huge amounts of information from displays and screens. Small changes in this information might indicate important changes that should be addressed, and missing the signs may have important consequences.
This simple activity challenges students...
This activity shows how Earth observation can be used to study human geography by comparing the satellite images of Las Vegas over the last few decades. Linking to measurement of irregular areas and addition and multiplication of fractions, it asks children to measure the area of Las Vegas at three separate times...
This activity uses satellite images of the Earth to show how a glacier has changed over almost three decades. Children are asked to measure the glacier to find out how much it has changed in size and to compare false-colour images to suggest how this helps us find out more about environmental change. Guidance on...
These resources from the Institution of Engineering and Technology, produced in association with Fairfield Control Systems, explore the theme of waterways.
The Rising Stars year three planning unit uses Scratch to create an animated cartoon from characters designed by students. The resource contains detailed planning of each stage of the lesson, accounting for all groups of learners. In the lesson students learn how to use the paint tool in Scratch to create a sprite...
In this activity children take on the role of Earth observation scientists submitting a request for an image they would like for their research. This gives them the opportunity to consider the possibilities of pictures taken from orbit (and the limitations) and to write scientifically for a specific audience. It...
This document from the Department of Education looks at approaches to managing behaviour throughout the whole school at both a primary and secondary school. As part of the managing behaviour and bullying in schools case studies the resource explores: *Staff response to misbehaviour *'Golden Rules' and tickets *...
This document from the Department of Education looks at how the White Horse Federation engages parents to discuss and improve pupil behaviour. The resource explores how the school talks with parents, develops language skills and online safety and its mobile phone policy, as part of the managing behaviour and...
This collection includes four trial units of work developed by the Nuffield Foundation to support their Primary Solutions resource. Each unit within this collection includes lesson by lesson teaching guidance, a listing of new vocabulary, a description of links to other subjects and full details of resource...