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This edition of the Computing at School newsletter contains articles covering:
*Computing in the national curriculum
*Computational thinking in the classroom
...The This is Engineering: Entertainment STEM resource explores the essential role that engineers play in the entertainment industry.
This is Engineering: Entertainment asks young learners to express and share their thoughts and ideas, to be curious, experiment, find their own passions and interests, and to...
“I’ve always loved music and play keyboards, guitar and bass. I got into making music on my computer and I find virtual instruments fascinating. Now I...
“I’m Chief Technical Officer and Co-Founder for our business LettUs Grow. The company aims to build the most efficient farms to feed the next generation...
“I am software engineer for ASOS, building technology that fundamentally changes how people experience fashion.”
...
This collection supports the Tim Peake Primary Project, containing resources which link to many aspects of the curriculum and to Tim Peake's mission to the International Space Station. Including background information, key subject knowledge and activities for use in the...
Containing two linked activities, these resources from the CS4FN team introduce graphs to represent inter-related data and algorithms to negotiate them.
Suitable for non-programmers being introduced to algorithms, the two challenges – the Knights Tour and the Tour Guide – are similar. Both use graphs as...
Many real-life situations can be modelled in the form of a network or “graph” of the kind used for colouring in the Poor Cartographer – Graph ...
Using sparkles to code flashing sequences. There are variations on difficulty including the introduction of switches.
The students’ goal in this resource is to find Treasure Island. Friendly pirate ships sail along a fixed set of routes between the islands in this part of the world, offering rides to travellers. Each island has two departing ships, A and B, which students can choose to travel on in order to find the best route to...
This resource asks the question ‘How much information is there in a thousand page book?’ It continues by exploring how to estimate how much space is needed to store the information and introduces a way of measuring information content. The resource begins by discussing what is meant by information and how amounts...
This collection of STEM Learning videos explores the world of artificial intelligence, machine learning and computing. Taking a deep dive into AIs place in our world and what the future might hold. AI and machine learning are useful tools, developing rapidly and are around us every day, from ChatGPT, apps on mobile...
These two publications from the the Mathematics Centre at the University of Chichester focus on how the use of a microcomputer can be used to allow students to get worthwhile mathematical experiences by using a few words from the computers' programming language.
This document from the Department of Education looks at how Stopsley Community Primary School encourages good behaviour by rewarding pupils. The resource explores the school's house point system, resources and support for teachers and their 'red carpet' policy as part of the managing behaviour and bullying in...
These activities offer one-page exercises to incorporate the VEX GO kit and STEM concepts in a cross curricular way. From animal habitats, to architecture, compasses to music, these activities offer great cross curricular STEM opportunities for physical computing.