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Showing 435 results
This study unit offers some practical strategies that teachers use to improve the climate for learning. The techniques suggested are tried and tested; they draw on both academic research and the experience of practising teachers.
...These materials have been developed to give teachers a creative and engaging set of resources for use in the classroom, supplying the tools needed to raise awareness of key issues around personal information.
The primary school lesson plans explore what is meant by personal information, and give students the...
This document was designed to help school leaders and teachers explore key aspects of personalised teaching and learning and to consider their priorities for further development. For each aspect, there is a section on “How to do this well”, and the guidance was firmly based on practice consistently demonstrated in...
The guide Pictorial representation, from the Nuffield Mathematics Project, was designed to help teachers of students between the ages of 5 and 10. The guide deals with graphical representation in its many aspects. It contains helpful notes for the teachers as well as ideas and examples of students’ work.
This Barefoot Computing activity challenges lower-primary children to debug simple Scratch programs that assemble pizzas on-screen. A simple four-step process for systematic debugging is demonstrated.
Using logical...
This set of five lessons introduces pupils to data modelling using spreadsheets through the theme of a class pizza party. Pupils will develop their computational thinking skills of abstraction, decomposition, algorithms and evaluation and combine different types of software to present their work. These sessions...
The growth of plants in space is a keen area of experimentation, including ongoing work aboard the International Space Station. Successful crops will help astronauts to spend longer in space, boosting their healthy diet while reducing the mass of prepared food that must be transported from Earth.
Using a...
This resource contains four instant maths ideas exploring how to represent data graphically. In the first task students record how long they watch TV, group the results and draw two separate graphs to compare boys and girls. The second task requires students to consider what type of diagram is suitable to represent...
Robots are really useful in space as they can do lots of different jobs, some of which are too difficult or dangerous for humans. This activity looks at the different uses of robots in space exploration, with children...
The Principia Space Diary aims to help children find out more about the Principia mission, to strengthen literacy and digital literacy skills and engage children in STEM learning....
These three resources, from the National Strategies, focus on solving problems.
Logic problems and puzzles...
This activity can be used to introduce pupils to, or consolidate understanding of computing programming. Pupils will learn how programming is used on Mars and to understand the importance of this before using the programme ‘Python’ to complete their own computer code. This activity as part of the ‘Roving with...
This collection of resources can be used to create a roving buggy, when combined with either a Crumble Controller buggy kit or Invent! starter pack. The resources include instructions for programming your buggy, activity mats for students to use for their programming challenges, worksheets to guide students through...
In activity children simply give directions to a “robot” (either an adult or another child) and find out which instructions the robot is able to follow, and how their instructions are taken literally. It allows children to...
Ideal for a Halloween-themed coding lesson! Using sparkles to mirror a candle in a pumpkin – can you make it flicker or only come on once it’s dark?