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Showing 435 results
This project allows pupils the opportunity to use Scratch to design, write and debug programmes as they create a game for younger pupils. The resource is split into three sessions. In session one the supporting resources will help pupils will decompose a game into its parts, design their game and create the artwork...
The National STEM Learning Centre and Network supports the teaching and learning of science, design and technology, computing, engineering and mathematics (STEM) education in schools and colleges throughout the United Kingdom, from primary level to post-16.
...This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a programmable device that can be used as a musical instrument in a class performance.
In this activity pupils will design and create a programmable device that can...
Combine Makey Makey and Scratch in this storybook programming activity. These resources show pupils how to make a simple four-page story book, with buttons to press for sounds, coded through Scratch.
In this video from Osiris Educational Bill Rodgers discusses his...
Computers are usually programmed using a “language,” which is a limited vocabulary of instructions that can be obeyed. This activity gives students some experience with this aspect of programming. The resource begins with a demonstration of the marching order activity followed by the activity itself, together with...
This collection of activities provides a series of lessons linked to computing using the context of Mars exploration. Children learn about algorithms, debugging, flow charts, repeat loops, decision trees, and how images and data are relayed. They find out about search engines, the reliability of information found...
This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing and programming a BBC micro:bit to help wheelchair athletes monitor and record their sporting performance over time.
In this activity pupils will make use of the BBC micro:bit to design...
This collection of activities gives pupils the opportunity to use a BBC micro:bit to programme their own compass. This activity also provides a link with the art activity in the same collection, giving pupils the chance to code their own tessellating pattern using Scratch. This activity is part of a series of...
This edition of the Computing at School newsletter contains articles covering:
*Increasing the number of girls studying computing
*Inclusion in computing
*Network of Excellence and CAS Hubs
*Learning about programming through knitting
*Programming with GameMaker
*...
This activity gives pupils in key stage 2 the opportunity to plan, test and execute a simple mission on the moon. Throughout the session pupils will take it in turns to give commands and to navigate blindly across the lunar surface. Pupils will be taught to understand the importance of clear step by step...
This edition of the Computing at School newsletter covers many topics including:
*Visual development of mobile apps using App Inventor
*Active learning in computing using Lego NXT and Logo
*BYOB, an extension to Scratch that aids abstraction and extension
*Robot simulation using RoboMind...
Suitable for upper-primary teachers of computing, this Barefoot Computing activity focuses on the technical aspects of the internet explaining how it differs from the World Wide Web (WWW). Children gain an understanding of the hardware that makes up computer networks and how IP addresses allow communication between...
All data on computers is stored and transmitted using the binary number system. When the binary digits need to be sent over the phone lines (which often happens in home internet connections), the digits are converted to sound...