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Showing 435 results
A practical and much-needed resource for the KS1-2 computing curriculum exploring all aspects of computational thinking. The series breaks down this new curriculum...
This in this activity SEND pupils will learn to break down a problem into smaller steps, to create a sequence of instructions for someone to follow and to understand that the order of instructions are important. Pupils will decompose the act of getting ready for school by breaking down the activity into smaller...
Charlie Taylor’s Behaviour Checklists, Getting the Simple Things Right, look at the simple things that should be put in place to create good behaviour for learning. It includes the two lists 'key principles for headteachers to help improve school behaviour' and 'behaviour checklist for teachers'.
This edition of the Computing at School newsletter contains articles covering:
*Computing curriculum change
*Programming pedagogy
*Database Detectives, a Digital School House resource
*Unplugged computing
*Scratch in the primary classroom
*Real robotics – outreach from...
This computing activity gives Year 4 pupils the chance to use art computer software and a search engine to create an insightful ‘Go Green’ poster. The second activity in this resource also gives pupils the chance to use an animation package to create an animation/advertisement to convey the same message as that...
In this activity SEND pupils will learn to follow instructions, to create an algorithm for people to follow, to debug an algorithm and to use repetition in a sequence of instructions. Pupils will create a set of instructions to sing the well-known song ‘Head, Shoulders, Knees and Toes’.
Hello Ruby consists of a catalogue of unplugged activities for pupils to learn about computing and coding without devices. These STEM activities include computational thinking concepts such as decomposition, pattern recognition, thinking algorithmically and debugging problems.
Combine Egyptian Hieroglyphics with the teaching of pixels and digital images in computing, with this colour by Egyptian hieroglyph pixel puzzle.
'High-tech science' is a series of books that look at the revolutionary, cutting-edge science that we rely on to run our lives and keep our modern world working.
In this activity SEND pupils will learn to spot and reuse patterns to support their understanding of the Computing curriculum as they develop their computational thinking. Pupils will identify similarities between different houses and use them to create their own house.
This edition of the Computing at School newsletter contains articles covering:
*Coding and computer science
*Code Club and Computing ++
*Tips for teaching programming
*Codecademy
*Teaching encryption with spreadsheets
*Scratch sensorboards (picoboards)
*Robotics...
A range of downloadable classroom posters to support learning in science, computing and engineering. They link to curriculum topics including: forces,...