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Showing 1335 results
This game based on the game of 'Taboo' helps children to learn shape vocabulary. Suitable for primary level, children work in twos, with a reader describing a word without using any of the 'Taboo words on their card. The guesser then has to identify the correct vocabulary word on the card from their partner’s...
A booklet contains a variety of ideas and teacher inspiration for teaching shape to students of all ages. [b]The activities are:[/b] *Pictures from three and seven piece tangrams *Making polygons from the dissection of a square and a square from the dissection of a cross. *Finding different ways to colour half of a...
These Nuffield Mathematics Project guides focus on shape and size. Shape and size 2 is the first guide from the Nuffield Project to be concerned with shape and size although there was some preliminary material in Beginnings. The guide has three sections: a general introduction, ideas and topics...
The complete resource of Space and Shape Instant Maths Ideas contains all 16 subject topics together with appropriate resource materials. The ideas are aimed at teachers of Key Stage Three but could also be appropriate for use with other age groups. Each topic contains a number of questions or activities designed...
Published by BEAM, this collection provides a selection of resources for teachers of primary and lower secondary mathematics. Included are a number of challenging problems and puzzles, open-ended investigations, cross-curricular activities, and resources to practise and consolidate students' mathematical...
Instant Maths Ideas are aimed at teachers of Key Stage Three but could also be appropriate for use with other age groups. The complete resource contains all 16 subject topics together with appropriate resource materials. Each topic has also been included as a separate resource for ease of use. Each topic contains a...
This SMILE collection contains eighteen resources of games, investigations, worksheets and practical activities supporting the teaching of shape and space.
The resources cover 3D, angle, angle properties, area and perimeter, circle measure, coordinates, combined transformations, drawing, measurement,...
The activities in this booklet are intended to help students visualise and describe shapes and their properties. The purpose of the activities is to encourage students to picture things in their mind and use mathematical vocabulary to describe them, this was a key feature of the National Numeracy Strategy.
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A cross-curricular programming activity, using loops in Scratch to draw patterns. Learners first design an algorithm to draw a simple 2D shape, and then use the 'repeat' block to generate artwork. It is advised that children have some prior experience of programming in Scratch. Experimentation and debugging is...
This resource pack introduces the concepts of shelter and shelter deprivation around the world to students in Key Stage Two. It highlights the challenges people face in their daily lives when their homes do not provide adequate shelter. It linked to the curriculum areas of design and technology, geography and PSHE...
These cre8ate maths materials have been designed to support the teaching of mathematics at Key Stage Three, but can be used at Key Stage Two and Key Stage Four, in the context of a beauty salon.
These resources from Shropshire Centre for Mathematics Education were developed from 1990 to enhance students' mathematical experience at Key Stage One and Key Stage Two. They look at strategies which can be implemented to encourage students to use and apply their mathematical knowledge in a manner which suits...
Siemens have created a number of high-quality engaging online interactive games and activities for pupils of all ages covering many aspects of the STEM curriculum. Topics range from cybersecurity to carbon emissions; programming to dressing a site worker in appropriate personal protective clothing. Many of the...
This resource, from the Royal Institution, provides students with the opportunity to explore patterns in mathematics. The activity begins by considering observed patterns in number sequences and progresses to the concept of fractals, which is introduced to students through playing 'the chaos game'. Students...