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Showing 538 results
Produced by the Department for Children Schools and Families and the Qualifications and Curriculum Development Agency, this 2010 document lays out the size, nature and procedures around the sample of Key Stage Two science tests that was implemented after testing of all students was discontinued in 2009.
This CS4FN activity from the team at Queen Mary University of London highlights some issues encountered during the design of human-computer interfaces (HCI). It acts as an introduction to HCI, introducing the need to translate problems and to understand how people behave.
The activities include a robot...
This booklet examines the development of engineering expertise and makes recommendations on ways to harness, encourage, facilitate and reward it. Covering all Key Stages from Foundation Stage to post-16 and higher education, the booklet states the case for design and technology in schools to encourage an...
This document introduces 'The Crystal' building in the Royal Docks, London which is designed to improve knowledge of urban sustainability.
This magic trick from the Computer Science for Fun team at QMUL shows that computing is about more than just programming and computational thinking is about more than just algorithms.
A simple mathematical approach is taken with dealt piles of cards – this allows the dealer to control the whereabouts of the...
This report contains eighteen recommendations relating to the importance of the teaching of statistics in the English education system. There are four recommendations under the heading of Statistics in our national life; five recommendation under the heading of Statistics in the School Curriculum; three...
This unplugged activity from the CS4FN team uses two examples – an insulting computer and one that can play snap – to look at simple computer programming, flow of control and logic. Everything is provided for this front-of-class activity, which would act as an effective starter for a lesson on programming concepts...
In this activity from the CS4FN team, learners are introduced to algorithms in the context of artificial intelligence. They are challenged to beat a ‘piece of paper’ at a game of noughts and crosses. By following a simple algorithm, the piece of paper becomes very difficult to beat. The algorithm is a sequence of...
This article from School Science Review, describes the design, delivery, evaluation and impact of a CPD course for physics and chemistry teachers. A key aim of the course was to use the context of the James Webb Space Telescope project to inspire teachers and lead to enriched teaching of STEM subjects.
The...
This report from Ofsted is based on a survey into the impact in schools of the government’s strategy for continuing professional development (CPD). The strategy was introduced in 2001 and subsequently relaunched in 2005. It aims to promote the benefits of CPD, help teachers make the most of the choices available,...
This collection of resources from The Mathematics Centre covers the full age range from Early Years to post-16 education. Much of the material has been produced as a result of teachers collaborating on projects, attending in service courses and as results of innovative ideas by local teachers.
Mathematics in...
These resources cover a variety of activities linked to the theme of the Moon.
Get your pupils discussing the work of Nobel prize winner for physiology or medicine 2022, Svante Paabo, by looking at evolution and DNA sequencing with these resources.
- Evolution - For primary aged pupils looks at how organisms adapt to their environment and think about adaptations for humans that...
This edition of the Computing at School newsletter focuses on teaching computing in primary schools, and contains articles covering:
*Pedagogy of computing in primary schools
*National curriculum programme of study
*Game design in the primary classroom
*Primary – secondary transition...