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This activity summary guide should be used alongside the Mission X challenge.

This resource is from the Mission X collection of activities which is an international educational challenge that focuses on health, science, fitness and nutrition, and encourages pupils to train like an astronaut. To find out...

The Mission X Journal is a ‘mission notebook’ for students to organise their physical activity practice time, document research and reflections, and collect data on their progress. Using the Mission Journal, students will be able to:

  • set weekly physical activity or research goals
  • record...

Mission X is supported by the UK Space Agency, ESA and NASA. It is a free education programme developed by NASA scientists and fitness professionals working with astronaut and space agencies across the world. Mission X uses the excitement of space exploration to inspire students to learn more about nutrition,...

On Earth, we use a variety of cues to sense the position of our bodies, while stationary or moving. We use touch and pressure cues (such as weight on our feet) and visual cues (such as the location of the ceiling and floors) to determine orientation.

In an environment with less gravity, the brain needs to...

This resource, from the Royal Observatory Greenwich, is an animated video, teacher guidance and pupil activities that explore some of the challenges that exist for getting astronauts to Mars, and what it would be like to live there for a while....

This edition of the Computing at School newsletter covers many topics including:

*Visual development of mobile apps using App Inventor

*Active learning in computing using Lego NXT and Logo

*BYOB, an extension to Scratch that aids abstraction and extension

*Robot simulation using RoboMind...

All data on computers is stored and transmitted using the binary number system. When the binary digits need to be sent over the phone lines (which often happens in home internet connections), the digits are converted to sound...

Published by BEAM, this collection provides a selection of resources for teachers of primary and lower secondary mathematics.Included are a number of challenging problems and puzzles, open-ended investigations, cross-curricular activities, and resources to practise and consolidate students' mathematical...

This resource shows what the lights on the front of the SAMHE monitor mean, so that students and teachers can understand what the air quality is indoors. Included is the A4 'Monitor LEDs' poster which provides an overview of what the LEDs on the front of your SAMHE monitor tell you about CO2 levels, what...

On July 20, 1969, the astronaut Neil Armstrong was the first human to set foot on the moon. From NASA, these images illustrate the story behind "One small step for a man, one giant leap for mankind." Truly a milestone moment in space exploration.

The Moon Camp Challenge is an educational and inspirational project run by ESA and Airbus Foundation, in partnership with Autodesk. These supporting classroom activities focus on learning-by-design and science experimentation. Students will develop a number of scientific experiments related to the Moon and apply...

Very simply, this involves making sparkles flash. The challenge is to work out how long a ‘dot’ and a ‘dash’ are, and to successfully code a message in Morse code.

This collection, produced by Dr. Lucie Green, from the Mullard Space Science Laboratory, contains three resources: Short Astronomy Related Activities; the Secondary School Activity Booklet; and the Primary School Activity Booklet. The Short Astronomy Related Activities contains eight activities, covering topics...

This SMILE resource contains three packs of games, investigations, worksheets and practical activities supporting the teaching and learning of multiplication, from exploring the two times table to expressing a number as the product of its primes.

Multiplication pack one contains sixteen work...

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