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This edition of the Computing at School (CAS) newsletter covers a range of topics including:

*Unplugged computing magic tricks

*Programming using Alice, Scratch and GameMaker

*Making games with Kodu

*Object oriented programming in Java with Greenfoot

Part of the Educational research in STEM subjects collection, this is a collection of academic research looking at pedagogy in STEM subjects. 

 

Students often find it difficult to understand the related concepts of acceleration and speed. Making use of the BBC micro:bit on-board accelerometer, this playful activity allows students to get an intuitive understanding through hands-on activity.

The simple game requires that students maintain...

This collection contains ten resources each containing an engaging activity for mathematics students. Mathematical topics covered include fractions, algebra, area and perimeter, problem solving, factorising quadratics, times tables and brackets.

This set of Cre8ate maths activities asks pupils to explore the ways in which their classroom and school can be made wheelchair accessible. If all the activities are attempted, the topic will be an extended one. Mathematical connections involve making sense of plans and diagrams through interpreting scale diagrams...

This activity has been designed to help pupils understand the range of different creatures that are found across different depths of the ocean.

To complete the activity, pupils need to cut out 14 different species and assign them to different depths of the ocean across four different zones: the sunlight,...

Active Teaching and Learning Approaches in Science (ATLAS) was a curriculum development project organised by the Centre for Science Education in the Higher Education Institution that is now called Sheffield Hallam University.

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Active Teaching and Learning Approaches in Science (ATLAS) was a curriculum development project organised by the Centre for Science Education at Sheffield Hallam University. The project drew upon the expertise, ideas and suggestions of many science and non-science...

Activities and Experiences was the central publication of the Science Teacher Education Project, provided by the Nuffield Foundation. It was compiled to provide a bank of ideas to use in courses of professional development. This publication consisted of a loose-leaf pack with pages featuring:

* Introductory...

This collection from SMILE contains resources with a variety of activities for students from Key Stages Two to Four.

They cover mathematical reasoning to develop thinking skills, using spreadsheets, whole school projects and transition from Key Stage Two to Three.

This STEMNET activity case study describes how STEM Ambassador Felix Schubert shadowed another engineer, Ross Wattie, to learn the skills needed to present sessions for groups of students.

Felix was asked to do four sessions of a science workshop for 120 primary school children but felt apprehensive about...

This STEMNET activity case study describes the work of Vicki Hodges as a STEM Ambassador. In a wide range of activities, she has helped to build a space station in an infant school, worked at careers fairs for older students and lectured at universities. Vicki has worked with all age groups and enjoys sharing her...

This STEMNET activity case study describes the many activities that STEM Ambassador Caron Malone has been involved with. These include designing and making 'intelligent clothing' with primary school children, a Smart Energy workshop and careers day talks. Caron is particularly keen to involve more girls in STEM...

In this STEMNET activity case study, STEM Ambassador Chris Robbins describes how he works with children and teachers on projects such as building a musical dinosaur crest out of plumbing materials. This gave pupils hands-on engineering experience and an understanding of acoustics.

"You have to learn to...

The life and work of Ada Lovelace and its importance in the development of computer programming are highlighted in these resources which are suitable for secondary aged students.  Also included in this list is a primary resource from Barefoot computing, 'Code Cracking Unit' which looks at the history of computing...

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