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In this assessment task from Bowland, students are provided with a page containing circles and triangles which represent different trees in a wood. Students are tasked with estimating how many of the different types of trees there are and then required to simplify a complex situation and choose an appropriate...

These vocabulary cards allow you to introduce a range of Covid-19 terminology in a fun and engaging way. This charades based activity encourages pupils to act out or verbally explain scientific words from doctors and hospitals, to vulnerable and zoonotic. This activity provides a...

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This resource pack contains twelve 'hands on’ activities linked to different aspects of the science of materials and states of matter. Aimed at learners of all ages, they would be particularly suitable for use at primary level to demonstrate key ideas and concepts and to spark an interest in chemistry. Containing...

A case study from the Engineering and Physical Sciences Research Council (EPSRC) which looks at the forensic evidence and intelligence that are left at crime scenes by footwear, gloves, tyres and fingers. New Latent Image Markup and Analysis (LIMA) software provides a fast, accurate way of transmitting and...

Produced in 1987, this document written by the Department for Education and Science and HM Inspectorate was intended to stimulate a professional debate and to contribute to reaching national agreement about the objectives and content of the school craft, design and technology curriculum of the time.

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This resource, published in 1980 looks at how craft, design and technology was being taught in schools and, using case studies as examples, examined what made for successful practice. The roles of teachers, heads of department, technicians and local authorities are examined, highlighting how these roles were...

This report, published in 1980 by the Association of Advisers in Design and Technical Studies, describes and justifies the area of the curriculum then known as craft, design and technology. It states the importance of the skills that it teaches - allowing individuals to interact rationally and positively with the...

In this activity, students use computer software to explore the impact of car crashes under varying conditions and the effects on a simulated dummy. Students can select a car, a crash point and a speed, then watch an animation of a crash and see the results as physical impact on the dummy and as numerical data....

In this Triple Crossed resource, from the Centre for Science Education and supported by the Astra Zeneca Teaching Trust, Marc Bolan's 1977 car crash is used as the context for an activity that covers forces, car safety and advances in the car industry. Students are asked to consider the differences between the old...

This Cre8ate maths activity draws on research which has indicated that many trainees / school leavers who are employed in vocational positions struggle with the numeracy skills needed in the workplace. Cre8 salon is a series of flexible activities that are designed to simulate some of the challenges of work in the...

These Cre8ate maths activities are provided to introduce students to the fundamental processes involved in programming a computer. Students are given drawings, along with the Logo commands which have been used and, by...

This unplugged activity uses a large model of a face, operated by several children working together, to teach how ‘emotion’ can be expressed by robots following simple rules. These rules are expressed as IF, THEN, ELSE, statements which, when...

In these activities, learners will create and develop a programmable pedestrian crossing using the micro:bit.

 

In these activities, learners will work in groups to share their knowledge of the use of technology in sport and to test a beep tester.

 

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