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Showing 6592 results
The Youth Grand Challenges is a new STEM competition that aims to inspire students aged 11-to-19. This resource provides a selection of ideas for research or practical projects on the subect of the spread of disease.
Curriculum links include pathogens, bacteria, epidemics, pandemics, malaria, water borne...
Groups of students from Townley Grammar School for Girls took part in RHS Wisley’s Budding Gardeners' Wonderland’ Competition 2015, with the assistance of two STEM Ambassadors – an RHS landscape designer and a landscape architect. The brief was similar to an enterprise project – to create a competition standard 1mx...
An extension ‘cut and paste’ activity from the Biotechnology and Biological Science Research Council (BBSRC) which introduces plant and animal cells for 10-11 year-olds. It is also suitable for use with 12-13 year-olds. The sheet starts with a set of key facts about cells and a question sheet for students to fill...
This is a classroom-based activity from the Wellcome Trust Sanger Institute that allows students to explore the features of two bacterial pathogen genomes. The aim of this activity is to highlight the role of different genetic components in two closely related subspecies of Salmonella enterica, and to identify how...
Many structures are built around frameworks made of straight, rigid pieces of wood or metal, called members, connected together. Forces generated in the members support the structure. In this activity, drinking straws are used as members, to make a self-supporting dome.
Learning outcomes:
- ...
In this resource, students will use the theme of football on the Moon to learn how electronic intercom circuits can help players communicate. Students will gain an understanding of how sound waves travel and are received to allow them to be heard in the ear. Building on students pre-existing knowledge of circuits...
In this activity students design and model a robot arm in 2D, need to be able to name the main parts of a robot arm and to be able to design and make a 2D card model of a 3D product. Robot arms are an example of a programmable system. They are used in a wide variety of industrial applications, ranging from loading...
In this resource students use a plastic bottle to isolate a plant and see the effects of an aphid infestation.
The Build the Change initiative from LEGO Group’s Sustainability team is designed to help children express their hopes and dreams for the future with LEGO® bricks and other creative materials, plus their own imagination, via learning...
With just a few materials, building a paper model of the International Space Station (ISS) can become a class project. This publication contains a brief overview of the ISS, its parts, the science that occurs on board, instructions, and extension fact sheets. Learn about the ISS, explore fun facts, simulate...
In this resource from the European Space Agency, students design and program a LEGO- built rover. Basic instructions are first programmed with the LEGO brick. Then, to remotely control the LEGO-built rover, students program it with the LEGO Mindstorms EV3 software. The objective is to conduct a space experiment...
This maths/history scheme of work from Badger began as a joint project between a Key Stage Three Strategy Consultant and a Head of History, with the intention of improving practice within a history department. This scheme of work does not claim to solve all of these problems but it does seek to alleviate some of...
The BrickPi is an interface between the Raspberry Pi and LEGO Mindstorms or EV3 sensors and motors, a portable power source for the Raspberry Pi, and a case that allows you to attach LEGO motors, beams, sensors, and other parts.
This resource includes guidance on setting up and programming the Raspberry Pi...