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The materials in this resource are from the Secondary National Strategy ‘Progressing to Level 6 and beyond in science’ project. They were intended for science teachers who are focusing on helping their students in developing general skills in scientific writing. For a more specific focus on explanations, arguments...

This set of information sheets and careers posters from the Strategic Board for Scientific Apprenticeships (SBSA) are designed to build the confidence of teachers and careers advisers in introducing science apprenticeships to students. They highlight the types of apprenticeships available, what the roles involve,...

This set of information sheets from the Strategic Board for Scientific Apprenticeships are designed for teachers and careers advisers to help them introduce science apprenticeships to students. They highlight the types of apprenticeships available, what the roles involve, how to look and apply for apprenticeships,...

This set of careers posters introduce science apprenticeships, highlighting that students can gain qualifications such as degrees whilst working for top chemical, pharmaceutical and health science companies and being paid. Each poster has the same...

This resource gives an overview of the scientific method, and includes information of biases.

Scimorph is a Prototype Augmented Reality (AR) Character to promote engagement with science. Its target audience are Year Six students although useable across a much wider range. The resource can be used as a lesson introduction and to provoke discussion and exploration of scientific principles. It may also be...

Act 1

A visualisation is given of a ‘Scrambler’ ride. The...

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A ten-lesson sequence progressing from the basics of Scratch through to creating simple games. It includes:

  • drawing shapes and using repeats
  • accepting keyboard input to control the movement of sprites
  • planning algorithms using flow diagrams and executing them in Scratch
  • ...

This unit of six lessons does not assume any prior programming knowledge and covers the following guidelines in the National Curriculum:

  • Design - write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into...

This guide shows how the BrickPi can enable novice programmers to use Scratch to control complex robots and models.

The instructions need to be followed using Scratch on the Raspberry Pi computer. The resulting programs use different input and output devices, including touch and colour sensors and motors....

This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.

It involves improving an existing Scratch maths quiz and adding score-keeping using...

The Scratch Patch collection is a series of articles from the MagPi Raspberry Pi magazine. The practical activities contained can be used, generally, with any version of Scratch – on a Raspberry Pi or any other computer. The activities are very directed, in support of students in the early stages of learning...

This resource consists of eleven worksheets explaining how to use some basic commands in the programming language Scratch. Each sheet explains how the appropriate blocks are set up in Scratch, an example of their use and a number of exercises for use in the classroom. The commands covered are: • IF uses a variable...

This one-page help sheet offers a comprehensive introductory guide to Scratch, great for teachers new to the platform, or those who are unfamiliar with some of its features.  

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