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Standards Unit: Improving Learning in Mathematics professional development materials. Features notes and presentations describing the active learning approaches.

Getting started To encourage participants to: * reflect on their current assumptions, beliefs, and teaching practices; * consider...

Castlebrook High School was aware that many of its feeder primary schools found it difficult to deliver exciting STEM projects. In this project they aimed to...

This London Engineering Project and Royal Academy of Engineering paper describes how London South Bank University and London Engineering Project set up 'Professor Georgia's Engineering Adventures' in order to engage Year 7 students in STEM subjects and introduce them to...

This activity introduces students to space and planetary science whilst teaching skills that engineers and scientists use to analyse data from other planets. Students are given a detailed introduction to the programme ‘Python’ through the resources and are taught about the needed set up, spectral algebra and...

In this programming task students have to create a program to calculate how much to pay delivery drivers based on either the hours they work or the number of parcels they deliver. The students are given the rules that should apply to the program and are then encouraged to plan their program either as a flowchart or...

In this programming task students have to create a program to calculate the cost of a journey made by self-employed delivery drivers. The students are given the rules that should apply to the program and are then encouraged to plan their program either as a flowchart or pseudocode before they start to code in...

This resource develops coding with RobotC, in combination with VEX robotics. It provides a series of student tasks that increase in difficulty over time, developing student awareness of RobotC and its application within robotics. This resource would work as a compliment to using VEX IQ in the classroom and as a...

This collection of resources can be used to create a roving buggy, when combined with either a Crumble Controller buggy kit or Invent! starter pack. The resources include instructions for programming your buggy, activity mats for students to use for their programming challenges, worksheets to guide students through...

This activity is designed to build on understanding of programming commands and what they are used to do in a program. It requires learners to show a...

Severin Skillman develops software applications and systems to help dementia patients. In this video he talks about his work...

In activity children simply give directions to a “robot” (either an adult or another child) and find out which instructions the robot is able to follow, and how their instructions are taken literally. It allows children to...

This is a resource aimed at students aged 11-14. It is one of a series that support the use of the BBC micro:bit in the classroom. The pack contains several lesson plans, presentations and student handouts. The first ‘unplugged’ lesson introduces students to how programmable systems work, the second they are walked...

This report from Ofsted is a review of science in Key Stage Three and is concerned with students’ attainment and progress and the quality of teaching. It is intended to help school managers and teachers improve standards and raise the quality of work in Key Stage Three.

The report is based upon evidence form...

This Powerpoint presentation explores practical science in schools and addresses three main questions:
 
  • What is practical science like in many secondary schools?
  • What do we want it to look like?
  • How can teachers, departments and schools be encouraged to plan...
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