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Showing 510 results
The cs4fn magazine is a magazine on the fun side of all things to do with computer science. The authors write up computing research in a fun and accessible way that puts across their enthusiasm for the subject. Unplugged computing, computational thinking and practical applications of computers in many areas are...
From mathematical ringtones to distributed computing, this magazine from Queens University of London covers a variety of interesting and fun computer science topics in an easily accessible way. Also included are:
• Optical illusions and the way our brain works
• The history and future of email spam...
2015 is the 200th anniversary of Ada Lovelace’s birth. Famous as ‘the first programmer’ her vision of computer science was far wider. To celebrate, issue 20 of CS4FN magazine explores her life, her ideas and where modern research has taken some of those ideas. Women’s research is also still at the...
This worksheet challenges students to answer a series of questions themed around calculating the volume of products. It provides worked examples, examiners top tips and answers to each question. The resource is useful for teaching maths content in design and technology, or as a maths activity sheet.
When data is stored on a disk or transmitted from one computer to another, it is usually assumed that it doesn’t get changed in the process. But sometimes things go wrong and the data is changed accidentally. This activity uses a magic trick to show how to detect when data has been corrupted, and how to correct it...
This poster displays quotes from STEM Ambassadors who use robotics in their role:
- Researcher
- Offshore Renewables Energy Engineer
- Artificial Intelligence Engineer
This edition of the Computing at School newsletter, focused on the life and work of Alan Turing, contains articles covering:
*The life of Alan Turing
*Guide to Bletchley Park
*The early history of the Raspberry Pi
*GameMaker
*The Microsoft .NET Gadgeteer prototyping board
*...
The aim of this survey was to evaluate the effectiveness of actions taken by local authorities in relation to children and young people who are missing from education or in danger of becoming so. It considers whether legislation and guidance support the local authorities effectively in protecting and educating them...
This edition of the Computing at School newsletter contains articles covering:
*CAS community resources
*BCS Certificate in Computer Science Teaching
*Master Teachers
*Pedagogy in computing teaching and across the curriculum
*The Barefoot Computing project
*Computational...
This collection includes a wide range of resources to bring the Christmas theme into Science, Maths, Computing, and design and technology lessons. Activities include:
- deciding which planet Santa might live on
- a coding lesson for lights on a Christmas tree,
- making a Rudolph the red...
An ideal plan for a Christmas themed coding lesson! This plan involves a Christmas tree that has sparkles lighting up as the baubles, but it is also possible to use other Christmas-related ideas (for example Christmas cards) that have the same code.
The Internet of Things (IoT) is about connecting the unconnected, and it is growing rapidly. It uses sensor-equipped physical computing devices, connected through wired and wireless networks and the internet. The IoT has many uses, include the...
This sample of a teacher guide introduces basic robotics using Lego NXT hardware and software The general nature as well as the origins of robotics are covered. NXT robots are then introduced, as well as some basic mathematical and other considerations for using robots in the classroom. The importance and impact of...
In this activity students experiment with a programme containing a path-finding algorithm. They look at the use of messaging in the programme and record how the length of time an algorithm takes to run is affected by changing the starting conditions.