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This activity from the CS4FN team at QMUL is a metaphorical introduction to Human-Computer Interaction (HCI), graphical user interfaces (GUIs) and the difficulties of working at the command line.

The whole-class activity uses a game called spit-not-so. The winner of the game is the first to choose, from a...

This resource contains ten instant maths ideas using spreadsheets to solve mathematical problems. Mathematical topics explored include: * solving equations to complete a think of a number puzzle * completion of magic squares * exploring different sequences * the ‘Rich Aunt’ problem * an exploration of cubic graphs...

This document from the Department of Education looks at how teachers at schools in the White Horse Federation lead by example to encourage good behaviour and academic achievement. The resource explores strategies including teacher induction on behaviour, language skills and celebrating diversity, as part of the...

Scratch is widely used in primary schools to teach children basic programming. This resource goes deeper, making use of the familiar Scratch environment to take students deeper into programming concepts such as:

  • Algorithm design
  • Parallel and sequential instructions
  • Event-driven...

Students will understand the concept of steganography and will create a bitmap image. They will explore colour depth and know how to convert a custom image to binary. They will be able to decode binary images and use pattern recognition to identify abnormal data.

These resources are set in the context of the...

This resource by Pedagogics explores subtle adjustments to teacher's language in order to be less emotive, more objective-led and promote progress.

This guide, for more advanced users of LINUX, shows how BASH scripts can be used for operations on strings and for arithmetical operations. The syntax for BASH is clearly explained.

A useful handbook for setting up a student-led STEM club, with exemplars from three schools.

It is increasingly recognised that giving students opportunities to act as ambassadors and mentors for STEM subjects outside of school can be of great benefit to the individual, their institution, and to the broader...

In this video from Osiris Educational Bill Rodgers discusses his...

Students who refuse to follow instructions are among the most...

This document from the Department of Education looks at how Saint Benedict Academy supports pupils who persistently misbehave in their turnaround centre and deal with poor behaviour consistently. The resource explores the school's turnaround centre and it's 'C' system, as part of the managing behaviour and bullying...

This activity follows on from a previous graphics surface project. Previously a single graphics surface was created - this Python program uses multiple surfaces to build more complex graphics and to create effective animations.

Students are encouraged to experiment with the behaviour of the program, and to...

A terrifying virus has been spreading around the world. In a matter of weeks, it has killed 90% of the world’s population. Even worse, the victims don’t stay dead. Now, these zombies are roaming the streets looking for their next meal: your brains! Your challenge is to stay alive until scientists find a cure. Be...

You’re in the middle of a once-in-a-lifetime sailing trip around the world. As you pass the tropics, you plough into a pile of floating debris. A large log smashes into your hull and your yacht quickly sinks. Luckily for you, you’re a great swimmer, and you can see a small island on the horizon. Unluckily for you,...

Using a set of simple ‘swap puzzles’, this CS4FN activity helps students to learn, fundamentally, what an algorithm is and how they can be made more efficient. Students are encouraged to create algorithms for solving the puzzles which can be used by future players to win, with no understanding of the game, in as...

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