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Showing 510 results
In this issue of the STEM Learning magazine Gemma Taylor talks to schools about how they are planning and preparing for the reforms to the design and technology GCSEs....
This collection contains a number of resources dedicated to STEM competitions, awards and olympiads.
This collection contains computing-related resources for use at STEM clubs.
This issue of the magazine includes the following articles:
- Have your Pi and eat it too by Michael Anderson
- Bananas are big business by Ed Walsh
- The E in STEM by Gill Collinson and Gemma Taylor
- Celebrating International Darwin Day by Simon Quinnell
- Applying learning...
This issue of magazine includes the following articles:
- Preparing BTEC students for university by Adrian Greenall
- Future careers in magic by Dave Gibbs
- What does a good science scheme of learning look like? by Mark Langley
- Exploring our universe by Tom Lyons
- Moving...
Find out how engineers who work in disaster response save lives on a massive scale. This Tomorrow’s Engineers poster and accompanying teacher booklet, activities and a lesson plan will help students to understand the scale and impact of disaster response engineering.
Many types of engineering are employed in...
This document from the Department of Education looks at how St Gregory's Catholic Science College uses weekend detentions to deter behaviour. The resource explores the Saturday detentions and the visibility of senior staff, as part of the managing behaviour and bullying in schools case studies.
Behaviour...
This is one of a series of resources to support the use of the BBC micro:bit.
In this activity pupils will design and create a complete programmable system that uses several BBC micro:bits to allow parents or guardians to safely access the school to collect their children. They will analyse a design brief...
This collection of resources supports computing and computer science in upper secondary schools. The resources offer in-depth learning opportunities covering programming with Python as well as other aspects of the curriculum.
The copyright for the collection is owned by Axlesoft Ltd and is available for use...
A ten-lesson sequence progressing from the basics of Scratch through to creating simple games. It includes:
- drawing shapes and using repeats
- accepting keyboard input to control the movement of sprites
- planning algorithms using flow diagrams and executing them in Scratch
- ...
This unit of six lessons does not assume any prior programming knowledge and covers the following guidelines in the National Curriculum:
- Design - write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into...
This guide shows how the BrickPi can enable novice programmers to use Scratch to control complex robots and models.
The instructions need to be followed using Scratch on the Raspberry Pi computer. The resulting programs use different input and output devices, including touch and colour sensors and motors....
This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.
It involves improving an existing Scratch maths quiz and adding score-keeping using...
The Scratch Patch collection is a series of articles from the MagPi Raspberry Pi magazine. The practical activities contained can be used, generally, with any version of Scratch – on a Raspberry Pi or any other computer. The activities are very directed, in support of students in the early stages of learning...