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Showing 510 results
This resource provides a lesson plan and all the related materials to teach children about the principles of building and programming robots. It relates the components of a robot to the equivalents in humans for example relating human senses to the robots sensors, muscles to motors and brain to computer and program...
This edition of the Computing at School (CAS) newsletter is focused on physical computing, and features:
*The BBC Micro-Bit and Make It Digital projects
*CPD tips with Barefoot and Quickstart
*Primary school activities with Scratch and Makey Makey
*Scratch projects with Microsoft Kinect...
Computers are often used to arrange lists into some sort of order. For example, sorting names into alphabetical order, appointments or e-mail by date, or items in numerical order. Sorting lists helps us find things quickly, and also makes extreme values easy to see. If the wrong method is used, it can take a long...
This uses a motor, a sparkle and a marble to imitate a lighthouse. It can be made harder by incorporating LDRs.
Programme code runs on individual devices and as cloud applications, with data sent to and from machines and humans alike. These introductory activities explore the design of algorithms that span the internet of things, and consider the hardware components...
This collection of STEM clubs teaching materials are designed to help students discover how communities can put measures into place to make sure people and properties are safe, and look at how the IoT can bring additional benefits to this safety.
...These paired activities, from Paul Curzon of the CS4FN team, offer an interesting slant on search algorithms and their relative efficiency.
Students are asked to consider sufferers of ‘locked-in syndrome’, a condition that leaves a healthy mind inside body that is, often, completely paralysed. If the...
This resource provides a set of videos and a practical investigation aimed at supporting working scientifically in the classroom and relating science to real world experiences. In the first video Professor Brian Cox joins a teacher in a classroom to demonstrate the setting up and carrying out of the experiment. In...
The machines of the future pack outlines a project challenging students working in teams to design a household product that uses machine learning. Activities encourage students to research current technology, develop and plan the concept for their product, reflect on previous knowledge and present their work.
MagPi is the official Raspberry Pi magazine. Articles range from beginner guides through to advanced programming and physical computing projects. Many of the articles are of use to teachers using Raspberry Pi computers - these have been selected and are contained within this collection.
This is one of a series of resources from the Institution of Engineering and Technology, produced in association with Fairfield Control Systems, exploring the theme of waterways. This resource involves designing and making a programmable electronic system to control a flood barrier.
Because of climate...
This sample, taken from a teacher guide, makes use of Lego NXT programmable kits to create musical instruments. Controllable devices are built that can ‘play’ percussion instruments such as a xylophone and a drum; other ideas include making a trumpet using NXT touch sensors for buttons, or controlling tone using...
The National STEM Learning Centre and Network supports the teaching and learning of science, design and technology, computing, engineering and mathematics (STEM) education in schools and colleges throughout the United Kingdom, from primary level to post-16.
...This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a programmable device that can be used as a musical instrument in a class performance.
In this activity pupils will design and create a programmable device that can...
Combine Makey Makey and Scratch in this storybook programming activity. These resources show pupils how to make a simple four-page story book, with buttons to press for sounds, coded through Scratch.