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Showing 510 results
In this full scheme of work, designed for a series of two-hour double-lessons, students develop a Mars Rover for NASA based on a standard VEX design. They learn about the components of a robotics system including control units and data communications, and work through a design process towards a prototype. The VEX...
This one-hour lesson examines the design of IoT algorithms, considering how individual devices execute algorithms as code, allowing them to work together. The key aims are to develop computational thinking while raising awareness of the potential for future careers and enterprise.
The lesson starts with the...
A quick audit for teachers to use to consider their own social and emotional skills.
This activity from the Computer Science for Fun (CS4FN) team at QMUL is an introduction to algorithms suitable for those in upper primary school. A ‘self-working’ magic trick is shown – this is a trick that works every time, as long as the process is followed exactly. No understanding of the trick is needed by the...
Designed for students who have advanced through Scratch and are ready for additional challenge, this resource explores Build Your Own Blocks (BYOB) as a tool for learning modular programming using procedures.
After examining, briefly, the history of the computer and the Turing Test as a measure of their...
This is a series of four, 30 to 60 minute, sessions that will go through the basics of binary numbers, bitmap images and compression.
Session contain:
• Step by step instructions.
• A presentation or document to follow.
• A worksheets that can by typed into or printed and written on....
A presentation highlighting seven strategies for behaviour management.
Encryption is the key to information security. The key to modern encryption is that using only public information, a sender can lock up their message in such a way that it can only be unlocked by the intended recipient. The resource begins with a detailed explanation of the activity and how the process of...
These datasets from stats4schools are compiled from the responses given by over 1,500 people to a survey. They are intended to be used flexibly but some ideas are given to guide students in their interrogations. There are three sheets in each set
- Decoded data
- An explanation of the questions...
This book produced by the team behind the Magpi magazine and the Raspberry Pi contains a series of projects suitable for students of all ages. It consists of 13 chapters which start off by introducing students to Scratch on the Raspberry Pi, it then builds up the complexity of the tasks chapter on chapter. A brief...
This report aimed to identify practical examples of good practice that promote good behaviour and that can be adopted by all schools. The authors identified aspects of practice that create the right conditions for good behaviour to be learnt. The authors further comment that whilst school staff work hard to support...
This report was written post Cockcroft and at a time when a number of organisations were producing computer programs and packages for use in the mathematics classroom. The report is split into a number of sections.
...
This edition of the Computing at School newsletter focuses on Computational Thinking, and contains articles covering:
*The importance of computational thinking
*...
This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a BBC micro:bit to complete the mission challenge to find out more about the planet Mars.
In this activity pupils will make use of the BBC micro:bit to design and...