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Showing 510 results
The Grand Challenges was a successful programme that ran from 2018 to 2023. This programme aimed to help young people develop the skills needed to bridge the gap between learning and career choices. In...
In this project, part of the HTML and CSS projects , you’ll be introduced to HTML & CSS by learning how to make your own ...
Students will need to be given various aspects of both secondary storage devices and what is expected of them in terms of creating the top trumps themselves. As background to the task the teacher needs to start by explaining the three main types of secondary storage magnetic, optical and solid state.
After...
This presentation, from Paul Curzon at QMUL, uses a folded paper geometric shape called a hexahexaflexagon to teach about abstraction, data representation and graph data structures, while encouraging computational thinking. A video (linked from within the presentation) shows how to make one of the geometrical...
This classroom resource for secondary computing lessons outlines the history of development of computers. It covers thousands of years of history, including:
- the abacus
- log tables
- the calculators of Pascal and Leibnitz
- Jacquard looms
- Babbage's Difference Engine and...
Students first evaluate existing alarm systems and learn about a burglar’s attitude towards them using a video featuring reformed criminals. They are then briefed to create a working door access and alarm system using a BBC micro:bit and selected input and output components such as LDRs, reed switches, buzzers and...
Reducing energy usage in the home saves money, increases energy security and reduces the need to burn unsustainable fossil fuels. The first step in doing this is monitoring how much energy is...
This edition of the Computing at School newsletter contains articles covering:
*Coding and computer science
*Code Club and Computing ++
*Tips for teaching programming
*Codecademy
*Teaching encryption with spreadsheets
*Scratch sensorboards (picoboards)
*Robotics...
Have you ever wondered how to create movie magic, such as hideous monsters or incredible costumes? The secret to creating an amazing movie is just a few STEM Club lessons away. This programme investigates how you can use design and technology to master movie tricks, from creating your own prosthetic mask to...
In this activity, learners will recall and extend their understanding of programmable systems.
Astro Pi is the name of a small computer developed by the Raspberry Pi Foundation, in collaboration with the UK Space Agency and the European Space Agency (ESA).
There are two very special Astro Pi’s. Their names are Ed and Izzy, and they have been qualified for spaceflight. They are now onboard the...
In this research task students are asked to describe how drones and autonomous vehicles can be used for parcel deliveries. They have to consider the legal and ethical implications of using this type of technology and list the advantages and disadvantages of each. Finally they have to evaluate whether drones and...
Mobile app development is an engaging way for students to learn programming and interface design as many do, indeed, "love their smartphone".
This complete learning package teachers the origins and development of the smartphone, helping them to appreciate the amount of technology packed into their pocket. It...
A series of STEM projects, bridging design and technology and computing, which make use of the BBC micro:bit microcontroller device.