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Showing 15 results
This resource has been developed by the Royal Society of Edinburgh (RSE) and the BCS Academy of Computing. It will seek to consolidate learners’ understanding of modern information systems concepts, through study of web technologies, including HTML.
Whilst this resource has been designed to be used as a...
The cs4fn magazine is a magazine on the fun side of all things to do with computer science. The authors write up computing research in a fun and accessible way that puts across their enthusiasm for the subject. Unplugged computing, computational thinking and practical applications of computers in many areas are...
An unplugged activity to convert binary numbers into coordinates that enable students to recreate an image using values given in binary. The resource also includes a spreadsheet which can be used to make more complex images for use with students at a more advanced level. The presentation is more of a discussion of...
"Computing isn't about computers" - this quote from one of the CS4FN authors, Paul Curzon, should give you an idea about the resources in this collection. Designed to inspire, these activities are about people, solving puzzles, creativity, changing the future and, most of all, having fun. Magic tricks, philosophy,...
This booklet is an example of a programme of study for ICT and Computing produced by Matt Britland. The programme contains details of the ICT strands and aims and fourteen original projects for students in years 7-9. Each project includes a link to a presentation that...
These two lessons use the context of the scoring system of Ultimate frisbee to help students see a real-life use of how spreadsheets and data handling can assist a sporting context.
Lesson 1 shows...
This task is a real-world example of how spreadsheets can be utilised effectively to simplify data handling and calculation tasks.
Pupils are provided with information about the number of items being transported in a lorry and their individual value. Pupils have to create a spreadsheet to calculate the total...
This task is a real-world example of how spreadsheets can be utilised effectively to simplify data handling and calculation tasks.
Pupils are provided with information about the numbers of items in stock in a warehouse and the weekly sales of the items over a month. This task requires pupils to add the stock...
This report gives details of a series of computing lessons designed to relate fundamental concepts of database use and design to children in Primary and Secondary Education (ages of 6 to 16). The skills and concepts developed in...
This edition of the Computing at School newsletter contains articles covering:
*Computing curriculum change
*Programming pedagogy
*Database Detectives, a Digital School House resource
*Unplugged computing
*Scratch in the primary classroom
*Real robotics – outreach from...
All data on computers is stored and transmitted using the binary number system. When the binary digits need to be sent over the phone lines (which often happens in home internet connections), the digits are converted to sound...
This Challenge Pack, from the British Science Association, aims to give students aged 11-16 and their teachers and educators support to create a science, technology, engineering or maths (STEM) project that they can enter into the National Science + Engineering Competition.
Through creating a project, young...
This Barefoot Computing primary school resource helps children to Understand how search engines work. By acting as a ‘web crawler’ and collecting information across a small selection of web pages, they learn what in data is indexed by search engines and how this is used when a search query is received. As well as...
A detailed infographic covering the concept of Big Data. Each graphic tackles a different aspect of this phenomena, including data sizes, big data companies, the past, present and future of big data and how data will impact society. Suitable for students aged 11 - 16 years, the information is easy to comprehend...