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Showing 3560 results
This CREST Bronze level resource pack contains nine different project ideas to allow students to investigate the four Industrial Strategy Grand Challenges of Ageing Society, Artificial Intelligence (AI), Future of Mobility and Clean Growth which also includes the effects of Climate Change. The four global trends...
Siemens Infinity STARship (Sustainable Technology Autonomous Robots) provides an immersive gateway to Siemens Education resources aimed at secondary aged pupils. By exploring the STARship and the resources within it, students will earn points for participating in quizzes and engaging with the onboard content which...
Living in a highly technological world, where access to information and entertainment is at our fingertips, the Inform and Entertain Me topic, from the Institution of Engineering and Technology (IET), is a gateway to engage and introduce students to the principles and technology that form the basis for...
This set of three activities from the European Space Agency enables students to understand the electromagnetic spectrum and observe infrared radiation through the modification of a cheap webcam. It enables discussion of how infrared radiation can be used to obtain information that is not available using visible...
In this lesson, pupils explore the functional properties of food. They learn about the Maillard reaction, dextrinisation, caramelisation, gelatinisation and other characteristics of carbohydrates as well as the properties of protein and fats and how these contribute to the appearance, taste and texture of food.
Alan Cucknell's job consists of finding new and innovative ways to make their clients' products stand out from the crowd. This...
Innovation in Teacher Education, from the Nuffield Foundation, describes how tutors involved in the Science Teacher Education Project (STEP) cooperated to devise and try out a variety of exercises and activities as alternatives or additions to established tutorial procedures as practiced in the early 1970s. Thus...
This resource looks at what properties of infra-red make it so useful in gaming technology? Students develop a working prototype of a simple infra-red electronic circuit, identify an input and an output and test the performance of the circuit. They then explain how the findings of their research could affect their...
Using the context of the Nintendo Wii, this starter activity develops an understanding of the terms system, input, process, output and signal, and asks students to identify these features in some common products which are shown in the presentation.
...This collection includes some activities for primary and secondary aged pupils which can be used to support Insect Week organised by the Royal Entomological Society as an annual celebration of the ‘little things...
The Inside Body resource from the Association for Science Education (ASE) provides a template that students use to produce their own ICT presentations on the effects of a substance on the body.
By completing this...
Produced by Science & Plants for Schools (SAPS), these materials look at the work of product manager, James Seymour. Through investigating organic food crops and horticulture, students gain a greater understanding of the career opportunities available in plant...