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This module of the STEM Projects Toolkit explains what a good project provides for students, encouraging them to develop independent learning skills and reflective practice. This part of the toolkit provides the first practical steps for teachers and technicians in conceiving and developing a STEM project.
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The key ideas contained in this resource involve getting pupils thinking about how we get the power we need to support the wide variety of functions we have come to rely upon. Some of these activities focus upon specific technologies and how they work and others look at how an overall power supply system can be...
Module 5 of the STEM Projects Toolkit explains the steps that can be taken between students carrying out projects in their own classes and presenting a project at a STEM competition or fair. Although this can be a daunting prospect, it can give students a positive experience of presenting themselves and their work...
This 'Six for Six' module from Siemens examines transport systems and how essential they are to modern life using real-world examples of Siemens technology, engineering or manufacturing principles as a basis for learning. The teacher notes below...
Module 6 of the STEM Projects Toolkit gives information on the many opportunities that students can take to present their projects in STEM competitions and fairs. The resource describes the practical steps to be taken to make a project ready for a competition or fair, including describing what the judges would be...
This 'Six for Six' module from Siemens gets students thinking about efficient ways of doing things whether that be in the home or in a factory manufacturing cars. The teacher notes below offers an overview of the resources/activities which are...
Tunnelworks is a series of teaching and learning resources linking mathematics and science to the Thames Tideway Tunnel project, a major new sewer that will help protect the River Thames from increasing pollution. Background to the project is given in the introductory video...
Very simply, this involves making sparkles flash. The challenge is to work out how long a ‘dot’ and a ‘dash’ are, and to successfully code a message in Morse code.
Movies are amazing: a good movie can make you laugh, cry or jump in surprise. But how do they do it? The music you are listening to plays a big part. This programme investigates the design and technology that goes into making movies sound good – from understanding how soundtracks can make you feel a particular...
This pack is about music technology and was developed to accompany the Musical Moods mass participation project for National Science & Engineering Week 2011 which aimed to find a new way of classifying online content based on mood. The activities are linked to the British Science Association’s CREST Awards...
This collection offers a selection of videos and career profiles to highlight the breath of STEM careers available. Some of the resources include experiments and classroom activities linked to the career theme, such as the Brian Cox school experiment...
The Education Reform Act of 1988 established, amongst other things, the idea of a National Curriculum (NC) for England, Wales and Northern Ireland. The National Curriculum set out to “promote the spiritual, moral, cultural, mental and physical development of pupils at the school and of society”; and “prepare such...
A report from the National Curriculum Council (NCC). An initial consultation report in November 1988 proposed an ambitious, broad, integrated approach to a range of design and technology-related subjects explored through a wide variety of contexts. It recognised the complex relationship between the knowledge and...
A report from the National Curriculum Council (NCC). During 1991 it became apparent that teachers were struggling to deliver the requirements of the design and technology National Curriculum, primarily in terms of its conceptual intentions, wide and extensive coverage and issues regarding the re-structuring and...