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Showing 1668 results
When there are a lot of people using one resource, such as cars using roads, or messages getting through the Internet, there is the possibility of “deadlock”. A way of working cooperatively is needed to avoid this happening. The resource begins with instructions on how to play the orange game. The activity contains...
This activity shows how to accomplish a simple, but nevertheless seemingly impossible task -making a fair random choice by flipping a coin, between two people who don’t necessarily trust each other, and are connected only by a telephone. The resource begins with a detailed explanation of the activity and...
This resource provides five activities which support learning about food, diet, digestion and food preparation and preservation all set in the context of Polar Exploration. Each activity has a context that links it to a person working in the...
This resource provides a framework for teachers to run a transition project with Year 6 pupils to help them with the move from primary to secondary school. The project is based on the theme of Polar Exploration and aims to enable pupils to use and develop a range of STEM skills that they will ultimately need to...
Many optimization problems involve situations where certain events cannot occur at the same time, or where certain members of a set of objects cannot be adjacent. For example, anyone who has tried to time-table classes or meetings will have encountered the problem of satisfying the constraints on all the people...
This edition of the Computing at School newsletter focuses on teaching computing in primary schools, and contains articles covering:
*Pedagogy of computing in primary schools
*National curriculum programme of study
*Game design in the primary classroom
*Primary – secondary transition...
This resource is designed as an introduction to activities available using a Raspberry Pi computer. The introduction explains:
*what a Raspberry Pi is: a small, affordable yet powerful computer
*what can be learnt from this manual: how to perform simple programming and the basics of computer science...
The Action Against Stunting (AAS) p...
The Royal Institution's 2022 Christmas Lectures - Secrets of forensic science, were...
The Royal Society is a an independent scientific academy in the UK, dedicated to promoting excellence in science.
This collection of resources from the Royal Society contains a variety of activity types and themes, such as why a career in science is for me, inspiring scientists and climate change, and the...
This report from the Department of Education and Science published in March 1981 sets out the governments recommendations for the school curriculum for the 5-16 age range as a result of several years of public discussion and government consultation. This report predates, but would have influenced the content of,...
Published in 2008, this report from the TDA outlines the investigation into how professional development across Initial Teacher Training (ITT) and Early Professional Development (EPD) is manifested in secondary science teaching across England.
The...
This introduction to programming in Scratch uses a trivial example to demonstrate simple audio and animation. It is written for Scratch 1.4 but can be easily adapted for later versions. ...
This short practical guide shows how to implement a bubble sort algorithm in Scratch. The procedure is easy to follow, and can be used in conjunction with theory or unplugged activities to aid...