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This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.

It involves improving an existing Scratch maths quiz and adding score-keeping using...

This resource consists of eleven worksheets explaining how to use some basic commands in the programming language Scratch. Each sheet explains how the appropriate blocks are set up in Scratch, an example of their use and a number of exercises for use in the classroom. The commands covered are: • IF uses a variable...

This one-page help sheet offers a comprehensive introductory guide to Scratch, great for teachers new to the platform, or those who are unfamiliar with some of its features.  

Students devise, produce and perform a science show for parents or other students in the school. This can be related to particular events happening throughout the year. With guidance, students or children of any age can devise their own show.

This report sets out the recommendations of an independent Review of Teachers’ Standards, chaired by Sally Coates. The review was launched by the Secretary of State in March 2011 with a remit to review the existing framework of professional standards for teachers. The Review Group comprises excellent teachers, head...

This resource, produced by the Institute of Physics (IOP) and the Institute of Physics and Engineering in Medicine (IPEM), contains a short introduction to medical imaging and how seeing inside your body can help diagnosis. A presentation is accompanied by teachers' notes.

The presentation describes:

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This Barefoot Computing primary school resource helps children to Understand how search engines work. By acting as a ‘web crawler’ and collecting information across a small selection of web pages, they learn what in data is indexed by search engines and how this is used when a search query is received. As well as...

This interactive online self-driving challenge from Siemens can supplement robotics education in computing. It enables pupils to programme a car to drive around a circuit without a driver, the circuits getting more complex as the challenge progresses.

Self-...

The joy and challenge of building ‘cheap and cheerful’ sensors has a wide appeal to adults as well as children. It also opens a wide number of links to aspects of the mathematics, science, computing, design and technology, and engineering curricula, supporting scientific investigation and discovery. These...

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This resource contains seventeen instant maths ideas requiring students to construct sequences from a variety of situations such as drawing stick animals, from formulae, and drawing patterns leading to linear, quadratic and cubic sequences. Other tasks include finding the number of dots in a rectangle, finding...

This SMILE resource contains three packs of games, investigations, worksheets and practical activities supporting the teaching and learning of sequences, from finding the next two terms of a simple linear sequence to exploring the limits of sequences.

Sequences pack one contains thirteen...

In this, the final activity of a sequence of eight, children are asked to use their knowledge to create a challenge using Rapid Router, solvable using Python. It will ask their partner to use procedures, increment variables and apply different methods of control flow.

The resource includes an overview of...

This activity makes the leap from Blockly to Python programming. The 'grocery van driving challenge' is reduced from previous lessons to allow students to concentrate on syntax and correct coding using a limited set of instructions. Matching of Blockly and Python code is encouraged to assist the transition.

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This activity in the Rapid Router series takes children further in their transition to text-based programming in Python.

By creating Blockly programs and comparing them to the automatically-generated Python code, children are encouraged to identify code which matches. The complexity of the problems is...

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