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Showing 1674 results
This is a report of a SCORE workshop held in September 2011 at the Royal Society to explore the place of scientific enquiry in the national curriculum. The report summarises the main issues raised and describes the views of the participants. The workshop was chaired by Libby Steele, Head of Education at the Royal...
Scimorph is a Prototype Augmented Reality (AR) Character to promote engagement with science. Its target audience are Year Six students although useable across a much wider range. The resource can be used as a lesson introduction and to provoke discussion and exploration of scientific principles. It may also be...
A ten-lesson sequence progressing from the basics of Scratch through to creating simple games. It includes:
- drawing shapes and using repeats
- accepting keyboard input to control the movement of sprites
- planning algorithms using flow diagrams and executing them in Scratch
- ...
This unit of six lessons does not assume any prior programming knowledge and covers the following guidelines in the National Curriculum:
- Design - write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into...
This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.
It involves improving an existing Scratch maths quiz and adding score-keeping using...
This resource consists of eleven worksheets explaining how to use some basic commands in the programming language Scratch. Each sheet explains how the appropriate blocks are set up in Scratch, an example of their use and a number of exercises for use in the classroom. The commands covered are: • IF uses a variable...
This one-page help sheet offers a comprehensive introductory guide to Scratch, great for teachers new to the platform, or those who are unfamiliar with some of its features.
Students devise, produce and perform a science show for parents or other students in the school. This can be related to particular events happening throughout the year. With guidance, students or children of any age can devise their own show.
This report sets out the recommendations of an independent Review of Teachers’ Standards, chaired by Sally Coates. The review was launched by the Secretary of State in March 2011 with a remit to review the existing framework of professional standards for teachers. The Review Group comprises excellent teachers, head...
This resource, produced by the Institute of Physics (IOP) and the Institute of Physics and Engineering in Medicine (IPEM), contains a short introduction to medical imaging and how seeing inside your body can help diagnosis. A presentation is accompanied by teachers' notes.
The presentation describes:
...This Barefoot Computing primary school resource helps children to Understand how search engines work. By acting as a ‘web crawler’ and collecting information across a small selection of web pages, they learn what in data is indexed by search engines and how this is used when a search query is received. As well as...
This interactive online self-driving challenge from Siemens can supplement robotics education in computing. It enables pupils to programme a car to drive around a circuit without a driver, the circuits getting more complex as the challenge progresses.
The joy and challenge of building ‘cheap and cheerful’ sensors has a wide appeal to adults as well as children. It also opens a wide number of links to aspects of the mathematics, science, computing, design and technology, and engineering curricula, supporting scientific investigation and discovery. These...
This resource contains seventeen instant maths ideas requiring students to construct sequences from a variety of situations such as drawing stick animals, from formulae, and drawing patterns leading to linear, quadratic and cubic sequences. Other tasks include finding the number of dots in a rectangle, finding...