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This Qualifications and Curriculum Authority (QCA) document contains the 2004 revision of the Design and Technology National Curriculum. As with previous documents, there were no substantial revisions, and none at all to the Attainment Target statements. The role of CAD-CAM and new materials continued to be...

The 1999 edition of the Design and Technology National Curriculum included set out clearly the programmes of study and attainment targets for Key Stages One to Four. It sets out the importance of design and technology education to students' performance across the curriculum in promoting social, moral and cultural...

In this activity from Cre8ate maths students are encouraged to experiment with different kinds of symmetry to create a suitable logo.

There is an exercise in using symmetrical properties to reproduce previously designed logos and this activity is complemented by Creating a logo, which gives students a free...

Desk calculators was the first of the Weaving guides written by the Nuffield Project Team for the Nuffield Mathematics Project. This guide was not intended to be a manual of instruction as it was felt that teachers and students could find out for themselves ‘how they work’. It was suggested that each school should...

This collection of resources supports the development of practice in behaviour for learning.

The ‘development’ section of the Fixpert's resource focuses on creating and testing a prototype for an outcome that meets their fix partner’s needs. Students build critical skills through evaluation and they practice design decision making that balances design ideas against user needs. Activities include a focus on...

This game helps children develop an awareness of some of the different roles that scientists do. They find out about different jobs in science and some of the investigations that scientists are involved in, which help to solve problems  in the Real World.  It may be used to...

The dice uses sparkles and a code to make them flash randomly. What is the probability of the same numbers being picked and does that mean it is truly random? It is also relevant here to think about nets and dice shape.

The Cre8ate maths project has provided a set of materials to support the teaching of mathematics in the context of digital design. The resources include Designing Logos, Maths in Art, Programming and Working with Photos, which will involve students in a variety of activities, allowing them to apply their...

These resources, written in 2011 and provided by the Joint Mathematical Council (JMC), discuss the role that digital technologies might and should have in mathematics education. Consideration is given to the types of experiences students encounter and how best to develop the curriculum to engage students in using...

This collection of case studies show how a wide cross section of educational professionals use and find inspiration from STEM Learning's digital resources.

This resource contains eight instant maths ideas designed to provide the opportunity for students to explore conversion graphs, compare imperial and metric units, estimate everyday measurements and explore the nature of different dimensions. The student resource sheet requires students to convert between different...

This SMILE resource contains one pack of games, investigations, worksheets and practical activities supporting the teaching and learning of directed numbers, from reading directed numbers from a scale to multiplying and dividing directed numbers.

Directed Numbers contains eleven work cards...

This suite of student activities, challenges and related resources aims to give students an insight into the roles of engineers following a natural disaster.

The short introductory activities increase students’ awareness of the range of types of natural disaster and the kinds of problems associated with them...

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