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This SMILE resource contains one pack of games, investigations, worksheets and practical activities supporting the teaching and learning of coordinates.

The pack contains ten work cards with a wide variety of activities requiring students to use coordinates to solve a coded message, draw a picture, use...

Data in computers is stored and transmitted as a series of zeros and ones. In this activity students explore how words and numbers can be represented using just these two symbols. This resource includes ideas teachers can use to introduce the topic in order to develop understanding of the binary system followed by...

This edition of the Computing at School newsletter focuses broadly on computing in primary schools, and contains articles covering:

*The new National Curriculum Programme of Study for Computing

*Designing a new computing curriculum in your school; adapting previous curriculum models

*Computing...

These vocabulary cards allow you to introduce a range of Covid-19 terminology in a fun and engaging way. This charades based activity encourages pupils to act out or verbally explain scientific words from doctors and hospitals, to vulnerable and zoonotic. This activity provides a...

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This resource pack contains twelve 'hands on’ activities linked to different aspects of the science of materials and states of matter. Aimed at learners of all ages, they would be particularly suitable for use at primary level to demonstrate key ideas and concepts and to spark an interest in chemistry. Containing...

Produced in 1987, this document written by the Department for Education and Science and HM Inspectorate was intended to stimulate a professional debate and to contribute to reaching national agreement about the objectives and content of the school craft, design and technology curriculum of the time.

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This resource, published in 1980 looks at how craft, design and technology was being taught in schools and, using case studies as examples, examined what made for successful practice. The roles of teachers, heads of department, technicians and local authorities are examined, highlighting how these roles were...

This report, published in 1980 by the Association of Advisers in Design and Technical Studies, describes and justifies the area of the curriculum then known as craft, design and technology. It states the importance of the skills that it teaches - allowing individuals to interact rationally and positively with the...

These Cre8ate maths activities are provided to introduce students to the fundamental processes involved in programming a computer. Students are given drawings, along with the Logo commands which have been used and, by...

This unplugged activity uses a large model of a face, operated by several children working together, to teach how ‘emotion’ can be expressed by robots following simple rules. These rules are expressed as IF, THEN, ELSE, statements which, when...

In these activities, learners will work in groups to share their knowledge of the use of technology in sport and to test a beep tester.

 

In this activity from the IET pupils learn about density and materials, whilst creating their own lava-lamps with water, sunflower oil, bicarbonate of soda and food colouring. They also learn how to create oil-and-water prints and mix olive oil and balsamic vinegar together to make a dipping sauce for bread. 

This is one of a set of resources from the IET that uses the theme of the lunar new year to reinforce basic maths skills through the use of Chinese calligraphy. The activity is aimed at key stage 3 pupils with low levels of attainment.

Pupils learn about and make use of Chinese calligraphy. They will learn...

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