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The project provides a lesson structure for the design and manufacture of an MP3 amplifier. The resources uses a sketching and computer aided design (CAD), alongside laser cutting and 3D printing processes. Students will apply the tools in Autodesk Inventor and 123D Make to create the MP3 parts, before...

This project consisted of 11 activities which were trialled by London schools, with the support of STEM Ambassadors.

Participating schools and their students benefited through enhanced teaching of key STEM subjects, brought about by providing students with real, engaging activities that use cutting-edge...

This mock exam tests student understanding of the ethics involved in being a designer. Questions look at sustainability, life cycle analysis and the impact of design on society.

Design for a better world is a design challenge for students aged 11-14 years. It offers students the opportunity to:

  • Learn about the global goals for sustainable development.
  • Access a range of global contexts including water and sanitation, food security and climate action in which to...

This project looks at the animation of a character created in Project Pinocchio. Students use the tools in Autodesk Maya to create a 10 – 15 second dance routine for the character. Students are introduced to some basic navigation around Autodesk Maya before learning how to pose their characters using a HumanIK...

In this activity, students take the role of a graphic designer. Their task is to create a mascot for a new primary school. Students use a web-based digital drawing tool package to draw their design. Students are encouraged to work both individually and in small groups...

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In this activity from Cre8ate maths students are encouraged to experiment with different kinds of symmetry to create a suitable logo.

There is an exercise in using symmetrical properties to reproduce previously designed logos and this activity is complemented by Creating a logo, which gives students a free...

This collection of three resources asks students to:

*design and model the physical elements of a robot arm and demonstrate how this could be achieved using a smart material. Students can then subsequently use this information to support the design of a robot arm.

*design and model a robot arm in 2D,...

Trainers are one of the most commonly worn shoes in our culture. They provide comfortable support for our feet as we go about our active lives. The design of trainers (and all athletic shoes) is based on how they will be used and is an example of bioengineering.

This activity introduces the concept...

In this resource students are given a quadrilateral with one angle of 60 degrees and varying side lengths- with two of the sides of equal length. The challenge is to calculate the lengths of the diagonals.

Each student worksheet contains a different quadrilateral, but the solutions all have something in...

This booklet contains a number of case studies of lessons that emphasise working with what students already know and working from concrete ideas to the abstract. Each case study explains the task, contains examples of students’ work and explains how the lesson was followed up.

The function game...

This National Strategies study guide offers tried and tested practical suggestions for teachers to use in the classroom when considering the teaching of How Science Works. A variety of tasks help teachers to focus on developing their own creativity and critical thinking, transferable skills which they can pass on...

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