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Showing 394 results
These datasets from stats4schools are compiled from the responses given by over 1,500 people to a survey. They are intended to be used flexibly but some ideas are given to guide students in their interrogations. There are three sheets in each set
- Decoded data
- An explanation of the questions...
This report aimed to identify practical examples of good practice that promote good behaviour and that can be adopted by all schools. The authors identified aspects of practice that create the right conditions for good behaviour to be learnt. The authors further comment that whilst school staff work hard to support...
This report was written post Cockcroft and at a time when a number of organisations were producing computer programs and packages for use in the mathematics classroom. The report is split into a number of sections.
...
This edition of the Computing at School newsletter focuses on Computational Thinking, and contains articles covering:
*The importance of computational thinking
*...
This edition of the Computing at School (CAS) newsletter is focused on physical computing, and features:
*The BBC Micro-Bit and Make It Digital projects
*CPD tips with Barefoot and Quickstart
*Primary school activities with Scratch and Makey Makey
*Scratch projects with Microsoft Kinect...
Seb enjoyed technical subjects at school and particularly enjoys mending equipment or finding better ways to do things. His interest in stage lighting took him to White light lightening company as a technician. he now manages a team, providing technical supoprt to a range of events and ensuring the...
These paired activities, from Paul Curzon of the CS4FN team, offer an interesting slant on search algorithms and their relative efficiency.
Students are asked to consider sufferers of ‘locked-in syndrome’, a condition that leaves a healthy mind inside body that is, often, completely paralysed. If the...
MagPi is the official Raspberry Pi magazine. Articles range from beginner guides through to advanced programming and physical computing projects. Many of the articles are of use to teachers using Raspberry Pi computers - these have been selected and are contained within this collection.
This is one of a series of resources from the Institution of Engineering and Technology, produced in association with Fairfield Control Systems, exploring the theme of waterways. This resource involves designing and making a programmable electronic system to control a flood barrier.
Because of climate...
This sample, taken from a teacher guide, makes use of Lego NXT programmable kits to create musical instruments. Controllable devices are built that can ‘play’ percussion instruments such as a xylophone and a drum; other ideas include making a trumpet using NXT touch sensors for buttons, or controlling tone using...
The National STEM Learning Centre and Network supports the teaching and learning of science, design and technology, computing, engineering and mathematics (STEM) education in schools and colleges throughout the United Kingdom, from primary level to post-16.
...This resource is a detailed guide to Pygame. Pygame is an open source library that allows students to make graphical computer games and multimedia applications in the Python programming language. The book is suitable for students aged 14 – 18 years, Ideally, students should already have been taught the basics of...
This managing bullying in schools document from the Department of Education looks at how Derby Moor Community Sports College talks to pupils about, identifies, and deals with bullying. The resource is part of the managing behaviour and bullying in schools case studies and explores: *The school's 'Friends 4 U club...
In this video from Osiris Educational Bill Rodgers discusses his...