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This SMILE resource contains one pack of games, investigations, worksheets and practical activities supporting the teaching and learning of coordinates.

The pack contains ten work cards with a wide variety of activities requiring students to use coordinates to solve a coded message, draw a picture, use...

This edition of the Computing at School newsletter focuses broadly on computing in primary schools, and contains articles covering:

*The new National Curriculum Programme of Study for Computing

*Designing a new computing curriculum in your school; adapting previous curriculum models

*Computing...

This resource pack contains twelve 'hands on’ activities linked to different aspects of the science of materials and states of matter. Aimed at learners of all ages, they would be particularly suitable for use at primary level to demonstrate key ideas and concepts and to spark an interest in chemistry. Containing...

Produced in 1987, this document written by the Department for Education and Science and HM Inspectorate was intended to stimulate a professional debate and to contribute to reaching national agreement about the objectives and content of the school craft, design and technology curriculum of the time.

[b]...

This resource, published in 1980 looks at how craft, design and technology was being taught in schools and, using case studies as examples, examined what made for successful practice. The roles of teachers, heads of department, technicians and local authorities are examined, highlighting how these roles were...

This report, published in 1980 by the Association of Advisers in Design and Technical Studies, describes and justifies the area of the curriculum then known as craft, design and technology. It states the importance of the skills that it teaches - allowing individuals to interact rationally and positively with the...

These Cre8ate maths activities are provided to introduce students to the fundamental processes involved in programming a computer. Students are given drawings, along with the Logo commands which have been used and, by...

This unplugged activity uses a large model of a face, operated by several children working together, to teach how ‘emotion’ can be expressed by robots following simple rules. These rules are expressed as IF, THEN, ELSE, statements which, when...

At Bishop Challoner Catholic College in Birmingham, a STEM project entitled “Rockets in Motion” took place during the autumn term of the 2010-2011 academic year. The project ran through a series of after-school sessions led jointly by the science, technology and...

Published by the Wellcome Trust in 2007, this report is the product of a feasibility study for a touring exhibition to promote creative learning in science. The study involved:

* Evaluating the Trust's objectives for such an exhibition and making recommendations on the
feasibility of meeting these...

Students often seem uncomfortable when confronted with a science teacher talking about mathematics in a science lesson or a design and technology teacher talking about science in a design and technology lesson.

Karen...

The Crumble “Getting Started” guide includes an overview of the Crumble software and a step-by-step guide to writing your first program. It also covers:

  • Sparkle control
  • Motor control
  • Using inputs (digital and analogue)
  • Using variables and maths in your programs

This activity from Cre8ate maths explores the rotational symmetry of carefully chosen crystals. Initially students work with plain and coloured nets of cubes may use trial and improvement methods to find different possible rotations of symmetry, before exploring ways to be systematic in their investigation. For...

This activity from Cre8ate maths explores Platonic solids, which are formed from regular polygons where all their faces are identical and all their vertices are identical too. Students are told that there are only five platonic solids, which they can build using triangles, squares and pentagons. Completing the...

This resource, from the Maths Careers website, contains data collected from 100 groups competing in a cube puzzle.

The information was collected as part of the Big Bang London Science Fair and includes a range of investigations to help explore the data. Areas covered include scatter diagrams, correlation,...

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