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This paper describes how to use the P-E-O technique (Predict-Explain-Observe) to expose students’ preconceptions about buoyancy, but you can use the same technique across a range of topics - very useful before...

A group of enthusiastic mathematics and science teachers with an interest in raising student achievement and making the link between the STEM subjects spent several months working as a STEM Knowledge Network and were able to commit time to evaluating the benefits of...

V&A Innovate is a challenge for schools that encourages students to use design thinking approaches and human-centered design methodology. Students are invited to choose from three contextual challenges, inspired by the V&A collections and exhibitions that ask critical questions about the issues shaping our...

This collection of resources supports teachers to run the V&A Innovate National Schools Challenge with their students. It contains downloadable resources and inspiring videos that will helps students participate in the creative design process needed to approach the 3 design challenges:

  • ...

This sample of a teacher guide introduces basic robotics using VEX IQ robotics kits and ModKit programming software – the activities are based upon a single robot model which can be constructed from the VEX starter kit.

Students learn about basic movement of the robot rover, as well as related challenges, in...

This cross-curricular activity introduces the concept of vaccination, specifically for COVID-19, using stimulus materials enabling student discussion opportunities. The way in which vaccines work, what they contain and the most common side effects are explained using simple scientific terminology. Some anti-vaccine...

This document presents the executive summary and findings of a report which was carried out by a team from the Institute of Education, University of London, for the Wellcome Trust and published in 2001. It investigates how, and in which curriculum subjects, controversies arising from bioscience are tackled in...

This sub-collection of materials of the dy/dan collection contains three resources that bring mathematical storytelling to the classroom in the context of ‘value for money’. Resources comprise:

  • Act One: a video or photograph to provide a ‘hook’ to the problem

  • Act Two: further...

This report, commissioned by the Nuffield Foundation, addresses two questions: • What is the range and type of research evidence from countries with high performance in mathematics that gives insights into the reasons for their relatively high position? • What constitutes high performance in mathematics learning...

This video is aimed at teachers and shows how to get the best out of a Van de Graaff generator. In the video, Michael de Podesta explains how the generator works and gives some tips on getting consistently good results when using the apparatus. The video concludes with a simple but effective demonstration of charge...

A podcast from the Planet Earth Online collection and the Natural Environment Research Council (NERC). The Food Standards Agency advises everyone to eat at least two portions of fish a week, one of which should be oily, because it is good for us.

Unfortunately our appetite for fish and other seafood has...

Work done in this Nuffield 13 - 16 module followed from the B unit called ‘Organisms’. This S unit provided enough material for eight double periods during a single-certificate science course. The teachers’ guide included 14 worksheets to supplement the students’...

This game, for two players, requires students to move around a Cartesian grid using column vectors, collecting stars as they go. Each star is worth a different number of points. The winner is the player who can collect the most points.

Students are presented with a conventional snakes and ladder board with squares from one to a hundred, except that the board contains no snakes and no ladders. Instead, certain squares contain a column vector. Students who land on these squares move their counter according to the vector.

This set of Cre8ate maths activities requires students to work with the multiplication tables, to calculate digital roots and to observe and interpret patterns. The Tiling from the square worksheet two also involves them in working with reflection. This topic and Vedic maths two explore the ancient laws of Vedic...

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