Resources

Design a bookend

In this classroom activity pupils will design, test and make a bookend to assist in the storage of books. The bookend can be decorated to inspire and encourage reading of the books being stored.

Pupils will first make a card model of their bookend design and then produce a finished bookend from wood and card...

Design a car of the future

Many different personal attributes can impact on road safety including a person's vision, ability to concentrate, reaction times and mobility. The car of the future should be designed to help people overcome these issues.

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Design a Conservation Programme: Graphic Science (Ages 14 to 16)

In this ARKive activity, students research and design their own conservation programme to learn about the importance of biodiversity as well as the economic benefits and services ecosystems provide. Using examples of successful conservation programmes within the UK Overseas Territories, students learn about the...

Design a coronation throne

In this activity, aimed at primary-aged pupils, children will design a coronation throne for the coronation of King Charles III that incorporates modern technologies. Pupils will also think about how to communicate their design ideas using sketches, notes and annotations.

 

In these resources, learners will create a prototype food temperature probe using the micro:bit. The product must be able to provide a warning when the food is too cold to eat.

Design a football kit to use on the Moon

In this activity students will design a kit for the first Moon-based football team. They will discuss the problems associated with playing football on the Moon, then will then sketch and label their design idea for a football kit that can be used to play football on the Moon. Students can self or peer-assess their...

Design a football robot referee

This resource focusses on learners designing a robot to act as an assistant referee during a game of football on the Moon. They will consider the challenges associated with playing football on the Moon and the duties of an assistant referee. Students will produce a labelled sketch of their idea to meet a set of...

Design a futuristic backpack

In this activity pupils will use of the theme of new and future technologies to design a futuristic backpack. They will discuss the purpose of backpacks and why they are used. They will then produce a labelled sketch of their design idea to meet the given design brief and criteria. Pupils can self or peer-assess...

In these activities, learners will look at the requirements for a good home security system and develop their own programmable alarm system.

 

Design a hoverboard

Magnetism is a key scientific phenomenon. Utilising this has allowed designers to create new and innovative products, such as fully working MAGLEV trains and hoverboards.

This resource focusses on designing a hoverboard that works using magnetism and magnetic field.

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