Resources
Computational thinking
A comprehensive guide taken from the Quickstart guide to what computational thinking is and what it might look like in the primary classroom. It involves classroom activities which include:
- Writing algorithms and looking for patterns (generalisations) in comparison to other students’ algorithms. ...
Computational thinking and algorithms
An unplugged activity to convert binary numbers into coordinates that enable students to recreate an image using values given in binary. The resource also includes a spreadsheet which can be used to make more complex images for use with students at a more advanced level. The presentation is more of a discussion of...
Computational thinking: Puzzling tours
This is a very comprehensive resource covering a range of pathfinding algorithm activities using graphs. It includes the Knight’s Tour puzzle as well as other examples. This is a highly readable resource that could be used for smaller activities including homework.

The 'Compute-IT teacher packs' are designed to support specialists and non-specialists alike, and provide:
- Introductions to teaching the programme of study for computing using 'Compute-IT'
- A...
This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes all the latest publications from UK educational publishers.
Computer Activities in Mathematics to Encourage Learning Strategies
Published by the Mathematics Centre at the University of Chichester, this booklet describes ideas that have been used with students aged 9-11 , although there are indications that older students would benefit from them too. In the first part of the booklet much use is...
This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes all the latest publications from UK educational publishers.
This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes all the latest publications from UK educational publishers.
Computer animation competition
- Entrants create an original key-frame computer animation, up to one minute in length, using eligible software including: Alice, Flash, Scratch, Blender, Autodesk 3D Studio Max, Autodesk Maya, and Serif DrawPlus. Entries can be from individuals or from small teams. Prizes are awarded by...