Resources

Advancing the Digital Arts

A case study from Mathematics Matters which looks at how mathematics is applied in the animation industry. The computer animation industry relies on a steady stream of mathematics to produce the fantastic images found on our cinema and television screens. Advanced mathematics also fuels developments in other areas...

This book shows how the metric system was developed, logically and methodically, by scientists, engineers, merchants and statesmen of many countries, including our own. It is then compared with the imperial system in a variety of contexts, and its advantages are considered objectively, particularly in its modern...

This book takes us on a journey around the world in search of the hidden world of ants with details on how ants live and how they dominate their eco-systems, displaying behaviours very similar to humans, but on a different scale.

Students will learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. 'Adventures in Minecraft'cis written especially for 11- to 15-...

Coding for kids is entertaining with Raspberry Pi and this elementary guide. Even if students don't have an ounce of computer geek in them, they can learn to code with Raspberry Pi and this wonderful book.

Written for 11- to 15-year-olds and assuming no prior computing knowledge, this book uses the wildly...

Max Axiom is a super scientist. Using powers he acquired in a freak accident, Max demonstrates and explains science in ways never before seen in the classroom. Whether shrinking down to the size of an ant or riding on a sound wave, Max can do whatever it takes to make science exciting and accessible.

This series, aimed at reluctant readers, takes a popular subject and reveals the true stories and hidden facts behind it.

This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes all the latest...

Adventures in STEAM explores the role of science, technology, engineering, art and maths in a range of topics. This book focuses on the buildings around us, from their concept to their materials and...

 

Take a look at how a robotic arm is designed, how engineers are devising examples that can be controlled by the human brain just like a real arm, and how the science of electronics allows the...

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